Загрузка видео...

Не удалось загрузить видео

На главную

I made a quick sketch and transformed it into a hyper-realistic image in a matter of minutes. Here's what that looked like! The detail level in the final version almost make me question our reality.. almost😅 Speaking of that, this actually reminds me of the feeling I had after...

45,949 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Martin Nebelong
Martin Nebelong2 лет назад

The name of the bookstore is "His Oldilooks Books" apparently..

Фото профиля Sabine
Sabine2 лет назад

Love how that did not start as a bookshop the ai decided it and u just lied and went oh yes this is what I wanted ai “art” won’t best or be real art it’s a way for second rate talentless people to claim they are artists or sellouts like you to steal and use others work, shame

Фото профиля Everett World
Everett World2 лет назад

It looks incredible, and the way it gets better so fast, makes me think, that we might be in a sort of metaverse/matrix/simulation, and now we create a simulation within a simulation, haha! Deep stuff :D

Фото профиля Martin Nebelong
Martin Nebelong2 лет назад

That's probably not as far out as it sounds :D Had this idea that our reality is something another civilization made their AGI run to keep it occupied and to avoid getting wiped out themselves by it.. I wonder if anyone ever wrote a sci-fi novel about that.

Фото профиля UKKỌ
UKKỌ2 лет назад

Give it 3 years or less and you will definitely question reality

Фото профиля Kris Lukanov
Kris Lukanov2 лет назад

Wow, what a level of detail!

Фото профиля Ant A
Ant A2 лет назад

Until it can turn into a 3D scene with each physical object that have physics, until it can make us touch every generative piece that feels real, until we can smell the screne, it isn’t complete.

Фото профиля 👾James (Game Dev) Anderson👾
👾James (Game Dev) Anderson👾2 лет назад

Wow, that's really cool. Mind-blowing!

Фото профиля Alex Patrascu
Alex Patrascu2 лет назад

This is nuts, Martin! And as you said, the tools are just being released. Can’t wait to see what’s coming next 🤯

Фото профиля Matt Antony
Matt Antony2 лет назад

Now I got it - amazing!

Похожие видео

Alex Proyas on the Commercial failure of 'Dark City' (1998) & its similarities with 'The Matrix' (1999): "Interviewer: Are you surprised by how big a cult film it has become? Proyas: I was surprised it didn't achieve commercial success initially, but I'm happy it has had this long-lasting life after the fact. I was pretty disappointed the studio hadn't really managed to sell the movie in the way that they could have. I don't think they really knew what to make of it quite frankly. The studio put out a trailer that was quite clever. It was completely non-narrative, just music and imagery. The guys who made the trailer specifically wrote a piece of music for the trailer, and the whole thing felt handcrafted and definitely had a personality. I think people were genuinely impressed by it but it didn't explain to them what the movie was or give them an idea of the kind of experience they were going to get. I think it made audiences think it was some kind of a horror movie. As a result people kind of overlooked it in the theaters. I know 99% of the people who loved it and always ask me about it are people who saw it on video years later. How do you feel about the similarities the later 'The Matrix' (1999) has to 'Dark City' (1998)? If I answer that question honestly it sounds like sour grapes because obviously 'The Matrix' did better commercially than 'Dark City' did. 'Dark City' came out a year before 'The Matrix', one of my producers on 'Dark City' worked on 'The Matrix', and the Wachowskis saw 'Dark City' a good nine months before 'Dark City' came out in the theaters, so they had a good run at picking the more important cherries off the cake. I feel like it's a question I can't answer in any more detail than that, other than to say that maybe the Wachowskis should be asked the question rather than me." (Alex Proyas' interview with Paul Rowlands, 2017)

DepressedBergman

66,180 просмотров • 6 месяцев назад

Here's a quick test of a new tool called Krea. It's like the Real-time latent consistency model tests I've done with my photoshop and Dreams creations, but instead in a single application with faster refresh rates and higher quality output. I find that it strays too far from the drawing, and the editor is still quite limited but it's interesting to see nonetheless. It's not too difficult to imagine tech like this built right into Photoshop. And yes, I do know how to draw even if it doesn't show here 😅, I've been sculpting, painting and drawing for most of my life and I think it's exciting that tools like this will eventually help us break down some of the technical walls between our imagination and the visuals we create. And I'm not necessarily talking about drawing alone here because I don't see that going away as an art form, and I wouldn't want it to. But a hybrid of different art forms merging into a new, immersive art medium where anything is possible. Want to change the camera angle of your painting? Sure, go ahead. Want to make an animation of moving the camera around and seeing the light change in the scene as you do? In the example here, being able to move things around, change lighting and see it all reflected in the resulting image, is pretty amazing. Like a combination of the benefits of working in 3D, but with 2d tools. The moving version at the end of the video was made using Runways Gen-2. #art #ai

Martin Nebelong

1,668,469 просмотров • 2 лет назад

Edward Yang on the impact of watching Aguirre, the Wrath of God (1972): "I found a job in Seattle at a research laboratory that contracted to do classified defense projects in microcomputers. I was among the first generation of designers and applicators for microcomputers and microprocessors. By the time I turned thirty I was pretty well established, with a team of seven or eight guys working on some very interesting projects. Later on I made the association that designing is like writing, and I realized that this background helped me a lot. After a couple of years as an engineer, of course, the routine bored me. One night, I was driving after work in downtown Seattle, and I saw a billboard outside a movie theater with the words, German New Wave, and the title, Aguirre: The Wrath of God. It made me curious, so I went in. I was fortunate. I came out a different person. That two hours just blew me away. It restored my sense of competence that I could be a filmmaker. This is what I thought a film should be. Film school would never teach you to make those kind of shots. That was one of the crucial moments of my life. I had turned thirty, I thought I was getting old, and three more years passed before I got the chance to work on a film project with a friend who asked me to write a script for him. I went back to Taipei, and also visited Hong Kong for the first time, and the film was shot in Japan. I got an offer to write and direct a made-for-TV movie in Taiwan, so I didn't go back to Seattle." — The Engineer of Modern Perplexity: An Interview with Edward Yang by Robert Sklar, published in Cineaste, Vol. 25, No. 3 in 2000

RadiantFilm

93,086 просмотров • 9 месяцев назад