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I think H3 MAX can absolutely work as a rendering engine with the right prompting. I’ll share a post today showing how.
65,609 görüntüleme • 13 gün önce •via X (Twitter)
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Here's my open-sourced H3 Max neural renderer blender extension:

amazing combo now that astra can one shot 3d.... having that controllability...

This could be finetuned to be a dlss 5 on steroids !

Having tried this a lot, I find it often over retains the shader-like look of the driver video, resulting in lower realism. Any tips on how to improve that?

h3 max can render single shots, but material consistency across camera angles is the production test

would be cool if it can improve the 3d shapes as well to look more realistic

I think right now its a cost problem not a capability problem. But we’ll get there!

A quick preview of DLSS 6

Pretty nice! Are you running this local or in the cloud?

Great work! I'm definitely a fan of the minimax models

@gokayfem But can it do the opposite? I’ve found it hard to make the blender previs type of shots.

Nice skin for games. For simple videos it seems like overkill taking too much time

that side-by-side with the real footage is doing a lot of heavy lifting, looks surprisingly close

iykyk: this is where the craziest matchups in Smash happen.

我艹 牛逼啊 !

Midjourney -> Astra -> Blender -> H3 Max pipeline?

Looks good. And anybody knows how I can use H3 to specify a reference image as an example of a render style? Or to apply the render style from the reference image to my own clay animation render?

whats the fps and hardware?

What is the right prompting? When I do it it still feels like good render. Here it is close to realism

How ?

这样不合理,会更像电脑合成的。可以考虑用白膜图做关键帧

只有此处一丁点瑕疵,其余表现优秀。

but its 720p only (with native ups to 2k). The fidelity is the issue

