Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

I thought it would be interesting to repost this one to show how a layer can be oriented to a path in After Effects (plus a little scale constraint within a mask).

127,583 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Andy Zou
Andy Zouvor 1 Jahr

do you basically retrieve the path mathematically through scripting and then find the smallest distance between that and the middle bar and use the midpoint as the position of the emoji?

Profilbild von Rubens K. Varaschin
Rubens K. Varaschinvor 1 Jahr

How much? 😂 !!! Please, is there a script/extension coming?

Profilbild von Roland Kahlenberg
Roland Kahlenbergvor 1 Jahr

Amazing!

Profilbild von Dwarfol - Streetsad: Indie RPG (demo available)
Dwarfol - Streetsad: Indie RPG (demo available)vor 1 Jahr

dude you need to make videos or courses to learn this kind of stuff!

Profilbild von Solaar
Solaarvor 1 Jahr

Three body problem

Profilbild von Dr Abstract
Dr Abstractvor 1 Jahr

wonderful

Profilbild von Ericreator
Ericreatorvor 1 Jahr

such a dynamic scale constraint ive never seen

Profilbild von Asif Ali | Video Editor
Asif Ali | Video Editorvor 1 Jahr

Amazing

Profilbild von Adobe Video & Motion
Adobe Video & Motionvor 1 Jahr

such a clear example - thanks for sharing!

Profilbild von Anderson Omori
Anderson Omorivor 1 Jahr

I wish I were smart

Ähnliche Videos

🎓Learn how to create a powerful Torn Fabric smart material in a matter of seconds in my latest video series (AAA) Pro Tips! This smart material can be used on virtually any 3D asset. ____________________________________________________ In this video, the steps are as follows: 1. Create a base fill layer containing no information. We will use this layer to call out the core effects. Add a black mask to this layer and inside that mask add a paint layer and draw a simple pill shape. 2. Next, add a blur directional and be sure the direction is the same direction that your fabric is flowing to. 3. Add a UV border generator set to subtract to mask out any uv seams followed by an anchorpoint. Additionally, add a messy Fibers 3 fill layer set to overlay. 4. Use a levels to adjust the mask along with a sharpen filter. A warp filter should also be added to introduce some randomness. Add an anchor point at the top of the mask as well. 5. Create another fill layer with its opacity channel set to black and apply a black mask to the fill layer. Inside its mask retrieve the anchorpoint information from the previous fill layer. 6. Create an additional fill layer with a bright diffuse color along with a black mask applied to it. Add the anchorpoint information from the previous mask into its mask as well and this should give us some white fibers on the edges. Now we have a torn fabric effect wherever we paint using the paint layer created inside the callout mask! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips! Happy Texturing!💚 #gamedev #gameart #tutorial #3dmodeling #hardsurface #texturing

Cohen Brawley

78,816 Aufrufe • vor 2 Jahren