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If you think GTA VI is going to be difficult to optimize for current gen consoles which all have 16GB of RAM respectively (except Xbox Series S) Then you can't imagine the pain Rockstar Games must have gone through when they had to optimize GTA V for PS3 and...

1,291,265 views • 5 months ago •via X (Twitter)

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You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

103,390 views • 15 days ago

Americans are being priced out of playing videos games and the reason is Data Centers The Nintendo Switch 2 is $500 A high-end Xbox is $800 The PlayStation 5 Pro is $900 It’s causing major shifts: - PlayStation is ending physical disks - NVIDIA GeForce is implementing a gaming cap for a maximum amount of hours played per month - XBox is divesting in 5 gaming studios Data Centers are buying and using so much RAM memory that one stick that used to cost $200 now costs over $1,000 “Huge increases across the board” 3 companies make almost all memory chips “these chips are really only made by about 3 companies in the entire world, and those 3 companies have limited output. So they have to decide, do they want to build high-end memory chips for AI data centers or consumer-grade memory chips for all of our devices? As you can probably guess, They didn't choose us. OpenAI reportedly committed to buying 40% of all the memory chips in the entire world just for their Stargate multi-state data center project. For memory chip companies, this was a huge payday, but it meant absolute scarcity for consumer memory chips, which of course means massive price increases for you and I” Gaming companies aren’t going to invest in next gen consoles that will only sell a fraction of the amount of previous consoles because of price. It wouldn’t make sense because game developers are going to focus on the consoles with all the users, the older consoles So gaming console manufacturers are moving towards new revenue streams like controlling how you can buy a game, more subscription costs and more

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80,738 views • 28 days ago

One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

NikTek

26,848 views • 12 days ago