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I'm testing AI projection texturing on mobile devices like the Meta Quest and Samsung phones. I'm using a technique similar to Carmack's Virtual/MegaTexture to optimize the texture projections (quite a few projections are missing in this scene). I think I'm going to make a Counter-Strike like for mobile VR... show more
54,157 Aufrufe • vor 7 Monaten •via X (Twitter)
21 Kommentare

Can you elaborate what "AI projection texturing" mean here? So the texture is AI pre-generated here?

Looks awesome, but why all the AI generated scenes feel like Google Earth Street view (2D)

Insane quality for a Quest, would love to sideload and test the environment

This is not having enough attention. This looks too good man. Congrats. I believe 2026-2027 will bring the graphical jump like from ps1 ps2

The biggest issue with mega textures was that it was too cumbersome and a huge resource hog. Using AI with mega textures on the other hand may actually be a solid play. This looks awesome.

Sick work this is what ai should be used for

Looks like seurat kinda

yeah this looks sick dude. bringing new life to dust hahaha

dust 2 LOL

This is fire.

It would be great if you could document the project and the steps you took. I need this input for my new VR IDE.

curious how the performance compares to baked textures on quest

Cool🔥🔥🔥

super cool

So you are telling me I can finally play cs in real life environment? Where do I sign up for being the first to test!

Dust will never die will it?

Dust 2 i recognize that shit

It's such a shame megatextures failed....

What's the over/under on including an equivalent normal map on top, and using this to create faux dynamic lighting?

Cs2 on id-tech5 ?

@Grok de_dust2? 😮
