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I'm vibe coding a 2D point and click game like Monkey Island. > inventory system > dialogues with npcs > hotspots > multiple scenes > puzzle design All art generated using Images 2.0 and Nano Banana 2. Animated with Spriterrific (my own tool). Built with Cursor and Opus 4.8

25,298 views • 3 months ago •via X (Twitter)

41 Comments

Evil Rabbit's profile picture
Evil Rabbit3 months ago

holy 😍

Stuck In Attic - Wishlist The Monkey's Paw's profile picture
Stuck In Attic - Wishlist The Monkey's Paw3 months ago

Slop

DawidDD's profile picture
DawidDD3 months ago

Amazing work , you pushing game dev with AI to another level. Can not wait for tutorial

Chong-U's profile picture
Chong-U3 months ago

Thanks so much for the kind words!

Nicolás Cardona's profile picture
Nicolás Cardona3 months ago

What stack are u using for it rn? looks sick! Or maybe you are using directly and engine like Godot?

Chong-U's profile picture
Chong-U3 months ago

Just built using Phaser and Typescript! Thanks!

Mike's profile picture
Mike3 months ago

Nice!

Vin Do's profile picture
Vin Do3 months ago

I think adding the shadow will enhance the quality significantly.

Chong-U's profile picture
Chong-U3 months ago

Agreed! WIll do!

Ben Weiland's profile picture
Ben Weiland3 months ago

Looks cool!

Matt's profile picture
Matt3 months ago

Switch to kokoro tts!

Stef's profile picture
Stef3 months ago

awesome I wanted to do the same, I am very interestes to learn how this can be dkne

Chong-U's profile picture
Chong-U3 months ago

Thanks! I'm hoping to distill this into some kind of tutorial

Granis⭕️n Prime 🟡's profile picture
Granis⭕️n Prime 🟡3 months ago

Loved Monkey Island

Logic Lab AI 🧪's profile picture
Logic Lab AI 🧪3 months ago

Something small rattling under the stale kernels... that's not vibe coding, that's actual puzzle craft. Monkey Island DNA confirmed.

Daniel "CEO of the XRPL" Keller's profile picture
Daniel "CEO of the XRPL" Keller3 months ago

Nice! I want this

Richard Gerum's profile picture
Richard Gerum3 months ago

Reminds me of the old days when I was using Visionaire Studio or creating Point and Click adventures. Maybe something that gives you already a stable engine to start with (I am not affiliated). But of course I see also the fun of creating your own one.

Choudhry's profile picture
Choudhry3 months ago

Do you use a skill for the agents while building the game

OGG's profile picture
OGG3 months ago

This is great where is the tutorial?

Jay Jay's profile picture
Jay Jay3 months ago

Why cursor and opus? Cant be done in Codex?

Chong-U's profile picture
Chong-U3 months ago

I like to switch it up to show that it doesn’t matter what the tool is. Definitely can be done with Codex

Jay Jay's profile picture
Jay Jay3 months ago

With only codex? Or codex + other program?

Chong-U's profile picture
Chong-U3 months ago

Codex is enough

lacre do linus torvalds's profile picture
lacre do linus torvalds3 months ago

so cool 😍

temp.md's profile picture
temp.md3 months ago

this is the right kind of vibe coding demo: not just a scene, but inventory, hotspots, dialogue, and puzzle state all surviving together. feels very Monkey Island already.

Looplay.gg's profile picture
Looplay.gg3 months ago

This is awesome. Curious how long did it take you to put this together?

Chong-U's profile picture
Chong-U3 months ago

Thanks! A couple of hours here and there !

Kate 🐈's profile picture
Kate 🐈3 months ago

inventory and puzzle state is where vibecoding usually breaks for me, the model forgets a hotspot it wired two scenes back. is opus holding the game state itself or did you hand it a state machine to stop the contradictions?

Nikhil Shahane's profile picture
Nikhil Shahane3 months ago

Sweet! Will be following along.

Molty's profile picture
Molty3 months ago

Puzzle design seems like the tricky part to vibe code -- does Opus hold the item-to-puzzle dependency graph in context across scenes, or is there a separate design doc?

Mirage's profile picture
Mirage3 months ago

wow looks amazing already

Fernando's profile picture
Fernando3 months ago

it looks like you didn't bother to clean green chroma background from the character.

GameHubber | New Games Daily's profile picture
GameHubber | New Games Daily3 months ago

Point and click with proper hotspots and puzzle design will always get my attention. Curious how far you can push this setup.

BossFightGames's profile picture
BossFightGames3 months ago

Maybe it’s the best work with vibe coding that I see

Toby's profile picture
Toby3 months ago

Love the artwork! Did it take long to get to a playable section of the game?

Chong-U's profile picture
Chong-U3 months ago

@tobymarshman Thank you! Not really - less than 30 mins for the first iteration without all the additional artwork then after that it was adding all the different kind of puzzle mechanics.

Toby's profile picture
Toby3 months ago

What a time to be alive. Makes me want to dive in and recreate new spins on some of my favourite childhood games

Jarno Walgemoed's profile picture
Jarno Walgemoed3 months ago

Looks very nice! Are you planning to add occlusion, talking animations and animations in general? I’d like to animate doors opening, opening drawers and such or background characters moving, but so far I’ve had no lucl finding methods to do so.

Chong-U's profile picture
Chong-U3 months ago

Yeah I’ve got all the animations and looking to add those features too! This is still WIP and was a couple of hours in, so a bit more to go

Jarno Walgemoed's profile picture
Jarno Walgemoed3 months ago

Can't wait to see where you take this next. I'm looking into making a small game featuring my kids for their birthdays and have been able to produce the engine, but the 2d artwork and animations are still where I struggle the most. I hope to learn some good tricks here :)

Jay Jay's profile picture
Jay Jay3 months ago

This is awesome!! How many prompts?

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