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I'm vibe coding a 2D point and click game like Monkey Island. > inventory system > dialogues with npcs > hotspots > multiple scenes > puzzle design All art generated using Images 2.0 and Nano Banana 2. Animated with Spriterrific (my own tool). Built with Cursor and Opus 4.8

25,298 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 41

Фото профиля Evil Rabbit
Evil Rabbit3 месяцев назад

holy 😍

Фото профиля Stuck In Attic - Wishlist The Monkey's Paw
Stuck In Attic - Wishlist The Monkey's Paw3 месяцев назад

Slop

Фото профиля DawidDD
DawidDD3 месяцев назад

Amazing work , you pushing game dev with AI to another level. Can not wait for tutorial

Фото профиля Chong-U
Chong-U3 месяцев назад

Thanks so much for the kind words!

Фото профиля Nicolás Cardona
Nicolás Cardona3 месяцев назад

What stack are u using for it rn? looks sick! Or maybe you are using directly and engine like Godot?

Фото профиля Chong-U
Chong-U3 месяцев назад

Just built using Phaser and Typescript! Thanks!

Фото профиля Mike
Mike3 месяцев назад

Nice!

Фото профиля Vin Do
Vin Do3 месяцев назад

I think adding the shadow will enhance the quality significantly.

Фото профиля Chong-U
Chong-U3 месяцев назад

Agreed! WIll do!

Фото профиля Ben Weiland
Ben Weiland3 месяцев назад

Looks cool!

Фото профиля Matt
Matt3 месяцев назад

Switch to kokoro tts!

Фото профиля Stef
Stef3 месяцев назад

awesome I wanted to do the same, I am very interestes to learn how this can be dkne

Фото профиля Chong-U
Chong-U3 месяцев назад

Thanks! I'm hoping to distill this into some kind of tutorial

Фото профиля Granis⭕️n Prime 🟡
Granis⭕️n Prime 🟡3 месяцев назад

Loved Monkey Island

Фото профиля Logic Lab AI 🧪
Logic Lab AI 🧪3 месяцев назад

Something small rattling under the stale kernels... that's not vibe coding, that's actual puzzle craft. Monkey Island DNA confirmed.

Фото профиля Daniel "CEO of the XRPL" Keller
Daniel "CEO of the XRPL" Keller3 месяцев назад

Nice! I want this

Фото профиля Richard Gerum
Richard Gerum3 месяцев назад

Reminds me of the old days when I was using Visionaire Studio or creating Point and Click adventures. Maybe something that gives you already a stable engine to start with (I am not affiliated). But of course I see also the fun of creating your own one.

Фото профиля Choudhry
Choudhry3 месяцев назад

Do you use a skill for the agents while building the game

Фото профиля OGG
OGG3 месяцев назад

This is great where is the tutorial?

Фото профиля Jay Jay
Jay Jay3 месяцев назад

Why cursor and opus? Cant be done in Codex?

Фото профиля Chong-U
Chong-U3 месяцев назад

I like to switch it up to show that it doesn’t matter what the tool is. Definitely can be done with Codex

Фото профиля Jay Jay
Jay Jay3 месяцев назад

With only codex? Or codex + other program?

Фото профиля Chong-U
Chong-U3 месяцев назад

Codex is enough

Фото профиля lacre do linus torvalds
lacre do linus torvalds3 месяцев назад

so cool 😍

Фото профиля temp.md
temp.md3 месяцев назад

this is the right kind of vibe coding demo: not just a scene, but inventory, hotspots, dialogue, and puzzle state all surviving together. feels very Monkey Island already.

Фото профиля Looplay.gg
Looplay.gg3 месяцев назад

This is awesome. Curious how long did it take you to put this together?

Фото профиля Chong-U
Chong-U3 месяцев назад

Thanks! A couple of hours here and there !

Фото профиля Kate 🐈
Kate 🐈3 месяцев назад

inventory and puzzle state is where vibecoding usually breaks for me, the model forgets a hotspot it wired two scenes back. is opus holding the game state itself or did you hand it a state machine to stop the contradictions?

Фото профиля Nikhil Shahane
Nikhil Shahane3 месяцев назад

Sweet! Will be following along.

Фото профиля Molty
Molty3 месяцев назад

Puzzle design seems like the tricky part to vibe code -- does Opus hold the item-to-puzzle dependency graph in context across scenes, or is there a separate design doc?

Фото профиля Mirage
Mirage3 месяцев назад

wow looks amazing already

Фото профиля Fernando
Fernando3 месяцев назад

it looks like you didn't bother to clean green chroma background from the character.

Фото профиля GameHubber | New Games Daily
GameHubber | New Games Daily3 месяцев назад

Point and click with proper hotspots and puzzle design will always get my attention. Curious how far you can push this setup.

Фото профиля BossFightGames
BossFightGames3 месяцев назад

Maybe it’s the best work with vibe coding that I see

Фото профиля Toby
Toby3 месяцев назад

Love the artwork! Did it take long to get to a playable section of the game?

Фото профиля Chong-U
Chong-U3 месяцев назад

@tobymarshman Thank you! Not really - less than 30 mins for the first iteration without all the additional artwork then after that it was adding all the different kind of puzzle mechanics.

Фото профиля Toby
Toby3 месяцев назад

What a time to be alive. Makes me want to dive in and recreate new spins on some of my favourite childhood games

Фото профиля Jarno Walgemoed
Jarno Walgemoed3 месяцев назад

Looks very nice! Are you planning to add occlusion, talking animations and animations in general? I’d like to animate doors opening, opening drawers and such or background characters moving, but so far I’ve had no lucl finding methods to do so.

Фото профиля Chong-U
Chong-U3 месяцев назад

Yeah I’ve got all the animations and looking to add those features too! This is still WIP and was a couple of hours in, so a bit more to go

Фото профиля Jarno Walgemoed
Jarno Walgemoed3 месяцев назад

Can't wait to see where you take this next. I'm looking into making a small game featuring my kids for their birthdays and have been able to produce the engine, but the 2d artwork and animations are still where I struggle the most. I hope to learn some good tricks here :)

Фото профиля Jay Jay
Jay Jay3 месяцев назад

This is awesome!! How many prompts?

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