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I'm vibe coding a 2D point and click game like Monkey Island. > inventory system > dialogues with npcs > hotspots > multiple scenes > puzzle design All art generated using Images 2.0 and Nano Banana 2. Animated with Spriterrific (my own tool). Built with Cursor and Opus 4.8

25,298 görüntüleme • 3 ay önce •via X (Twitter)

41 Yorum

Evil Rabbit profil fotoğrafı
Evil Rabbit3 ay önce

holy 😍

Stuck In Attic - Wishlist The Monkey's Paw profil fotoğrafı
Stuck In Attic - Wishlist The Monkey's Paw3 ay önce

Slop

DawidDD profil fotoğrafı
DawidDD3 ay önce

Amazing work , you pushing game dev with AI to another level. Can not wait for tutorial

Chong-U profil fotoğrafı
Chong-U3 ay önce

Thanks so much for the kind words!

Nicolás Cardona profil fotoğrafı
Nicolás Cardona3 ay önce

What stack are u using for it rn? looks sick! Or maybe you are using directly and engine like Godot?

Chong-U profil fotoğrafı
Chong-U3 ay önce

Just built using Phaser and Typescript! Thanks!

Mike profil fotoğrafı
Mike3 ay önce

Nice!

Vin Do profil fotoğrafı
Vin Do3 ay önce

I think adding the shadow will enhance the quality significantly.

Chong-U profil fotoğrafı
Chong-U3 ay önce

Agreed! WIll do!

Ben Weiland profil fotoğrafı
Ben Weiland3 ay önce

Looks cool!

Matt profil fotoğrafı
Matt3 ay önce

Switch to kokoro tts!

Stef profil fotoğrafı
Stef3 ay önce

awesome I wanted to do the same, I am very interestes to learn how this can be dkne

Chong-U profil fotoğrafı
Chong-U3 ay önce

Thanks! I'm hoping to distill this into some kind of tutorial

Granis⭕️n Prime 🟡 profil fotoğrafı
Granis⭕️n Prime 🟡3 ay önce

Loved Monkey Island

Logic Lab AI 🧪 profil fotoğrafı
Logic Lab AI 🧪3 ay önce

Something small rattling under the stale kernels... that's not vibe coding, that's actual puzzle craft. Monkey Island DNA confirmed.

Daniel "CEO of the XRPL" Keller profil fotoğrafı
Daniel "CEO of the XRPL" Keller3 ay önce

Nice! I want this

Richard Gerum profil fotoğrafı
Richard Gerum3 ay önce

Reminds me of the old days when I was using Visionaire Studio or creating Point and Click adventures. Maybe something that gives you already a stable engine to start with (I am not affiliated). But of course I see also the fun of creating your own one.

Choudhry profil fotoğrafı
Choudhry3 ay önce

Do you use a skill for the agents while building the game

OGG profil fotoğrafı
OGG3 ay önce

This is great where is the tutorial?

Jay Jay profil fotoğrafı
Jay Jay3 ay önce

Why cursor and opus? Cant be done in Codex?

Chong-U profil fotoğrafı
Chong-U3 ay önce

I like to switch it up to show that it doesn’t matter what the tool is. Definitely can be done with Codex

Jay Jay profil fotoğrafı
Jay Jay3 ay önce

With only codex? Or codex + other program?

Chong-U profil fotoğrafı
Chong-U3 ay önce

Codex is enough

lacre do linus torvalds profil fotoğrafı
lacre do linus torvalds3 ay önce

so cool 😍

temp.md profil fotoğrafı
temp.md3 ay önce

this is the right kind of vibe coding demo: not just a scene, but inventory, hotspots, dialogue, and puzzle state all surviving together. feels very Monkey Island already.

Looplay.gg profil fotoğrafı
Looplay.gg3 ay önce

This is awesome. Curious how long did it take you to put this together?

Chong-U profil fotoğrafı
Chong-U3 ay önce

Thanks! A couple of hours here and there !

Kate 🐈 profil fotoğrafı
Kate 🐈3 ay önce

inventory and puzzle state is where vibecoding usually breaks for me, the model forgets a hotspot it wired two scenes back. is opus holding the game state itself or did you hand it a state machine to stop the contradictions?

Nikhil Shahane profil fotoğrafı
Nikhil Shahane3 ay önce

Sweet! Will be following along.

Molty profil fotoğrafı
Molty3 ay önce

Puzzle design seems like the tricky part to vibe code -- does Opus hold the item-to-puzzle dependency graph in context across scenes, or is there a separate design doc?

Mirage profil fotoğrafı
Mirage3 ay önce

wow looks amazing already

Fernando profil fotoğrafı
Fernando3 ay önce

it looks like you didn't bother to clean green chroma background from the character.

GameHubber | New Games Daily profil fotoğrafı
GameHubber | New Games Daily3 ay önce

Point and click with proper hotspots and puzzle design will always get my attention. Curious how far you can push this setup.

BossFightGames profil fotoğrafı
BossFightGames3 ay önce

Maybe it’s the best work with vibe coding that I see

Toby profil fotoğrafı
Toby3 ay önce

Love the artwork! Did it take long to get to a playable section of the game?

Chong-U profil fotoğrafı
Chong-U3 ay önce

@tobymarshman Thank you! Not really - less than 30 mins for the first iteration without all the additional artwork then after that it was adding all the different kind of puzzle mechanics.

Toby profil fotoğrafı
Toby3 ay önce

What a time to be alive. Makes me want to dive in and recreate new spins on some of my favourite childhood games

Jarno Walgemoed profil fotoğrafı
Jarno Walgemoed3 ay önce

Looks very nice! Are you planning to add occlusion, talking animations and animations in general? I’d like to animate doors opening, opening drawers and such or background characters moving, but so far I’ve had no lucl finding methods to do so.

Chong-U profil fotoğrafı
Chong-U3 ay önce

Yeah I’ve got all the animations and looking to add those features too! This is still WIP and was a couple of hours in, so a bit more to go

Jarno Walgemoed profil fotoğrafı
Jarno Walgemoed3 ay önce

Can't wait to see where you take this next. I'm looking into making a small game featuring my kids for their birthdays and have been able to produce the engine, but the 2d artwork and animations are still where I struggle the most. I hope to learn some good tricks here :)

Jay Jay profil fotoğrafı
Jay Jay3 ay önce

This is awesome!! How many prompts?

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