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I'm vibe coding a 2D point and click game like Monkey Island. > inventory system > dialogues with npcs > hotspots > multiple scenes > puzzle design All art generated using Images 2.0 and Nano Banana 2. Animated with Spriterrific (my own tool). Built with Cursor and Opus 4.8
25,298 görüntüleme • 3 ay önce •via X (Twitter)
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holy 😍

Slop

Amazing work , you pushing game dev with AI to another level. Can not wait for tutorial

Thanks so much for the kind words!

What stack are u using for it rn? looks sick! Or maybe you are using directly and engine like Godot?

Just built using Phaser and Typescript! Thanks!

Nice!

I think adding the shadow will enhance the quality significantly.

Agreed! WIll do!

Looks cool!

Switch to kokoro tts!

awesome I wanted to do the same, I am very interestes to learn how this can be dkne

Thanks! I'm hoping to distill this into some kind of tutorial

Loved Monkey Island

Something small rattling under the stale kernels... that's not vibe coding, that's actual puzzle craft. Monkey Island DNA confirmed.

Nice! I want this

Reminds me of the old days when I was using Visionaire Studio or creating Point and Click adventures. Maybe something that gives you already a stable engine to start with (I am not affiliated). But of course I see also the fun of creating your own one.

Do you use a skill for the agents while building the game

This is great where is the tutorial?

Why cursor and opus? Cant be done in Codex?

I like to switch it up to show that it doesn’t matter what the tool is. Definitely can be done with Codex

With only codex? Or codex + other program?

Codex is enough

so cool 😍

this is the right kind of vibe coding demo: not just a scene, but inventory, hotspots, dialogue, and puzzle state all surviving together. feels very Monkey Island already.

This is awesome. Curious how long did it take you to put this together?

Thanks! A couple of hours here and there !

inventory and puzzle state is where vibecoding usually breaks for me, the model forgets a hotspot it wired two scenes back. is opus holding the game state itself or did you hand it a state machine to stop the contradictions?

Sweet! Will be following along.

Puzzle design seems like the tricky part to vibe code -- does Opus hold the item-to-puzzle dependency graph in context across scenes, or is there a separate design doc?

wow looks amazing already

it looks like you didn't bother to clean green chroma background from the character.

Point and click with proper hotspots and puzzle design will always get my attention. Curious how far you can push this setup.

Maybe it’s the best work with vibe coding that I see

Love the artwork! Did it take long to get to a playable section of the game?

@tobymarshman Thank you! Not really - less than 30 mins for the first iteration without all the additional artwork then after that it was adding all the different kind of puzzle mechanics.

What a time to be alive. Makes me want to dive in and recreate new spins on some of my favourite childhood games

Looks very nice! Are you planning to add occlusion, talking animations and animations in general? I’d like to animate doors opening, opening drawers and such or background characters moving, but so far I’ve had no lucl finding methods to do so.

Yeah I’ve got all the animations and looking to add those features too! This is still WIP and was a couple of hours in, so a bit more to go

Can't wait to see where you take this next. I'm looking into making a small game featuring my kids for their birthdays and have been able to produce the engine, but the 2d artwork and animations are still where I struggle the most. I hope to learn some good tricks here :)

This is awesome!! How many prompts?

