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In this course, you'll learn how a 3D software renderer works by coding a complete 3D rasterizer from scratch in C. • math review • wireframe • flat-shaded polygons • texture mapping • loading OBJ files • camera • clipping • etc. Enroll now: 🔗
34,469 görüntüleme • 2 yıl önce •via X (Twitter)
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The best course on software rendering. If you're into graphics programming, there you go, Gustavo will hold your hand gently.

I’m busy doing this course. It’s brilliant. Do it.

Does the course process multi-group and multi-object OBJ files? Asking for a friend... 😂 (Pure curiosity, actually. Working on OBJ parsing at the moment and some _miscreant_ meshes were detected in the wild)

It's "the simplest thing that works" approach. We open a raw OBJ file and start reading vertices, faces, UV coords, and then we proceed to render that data. Our code is one 3D object per-file, but we can render multiple 3D objects/meshes in one scene.

looks great! for someone with very basic experience using an existing API (opengl) how well does this course transfer over to that kind of skill?

I'm biased, but I think this course is *exactly* for those students. You probably won't need to implement this yourself, but it helps to clarify why OpenGL does things the way it does (or Direct3D, or Vulkan, etc.) The content is agnostic to the graphics API you choose to use.

I'd be amazing if it'd regional pricing :(

I’m probably thinking wayyyyy too far into the future and making big assumptions with this question, but out of curiosity, if I made an application based on what I learn in this course, would I be bound by GPL or more restrictive software licenses?

The USP of my content are the lectures and the intuition you get from it. You're free to do whatever you want with the code, but I would not recommend using it on production anyway. Code is cheap; we can find everything on Github anyway. Understanding is king! 🙂

Which language will be used?

C99

