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Insert component shader for rain and wetness using UDS More progress of my Cyber Streets this version is with NO Megalights NO RTX NO Lumen NO Pathtrace NO Baked all dynamic using Ambient Occlution, distance field meshes and SSR Lighting and rain vfx with Ultra Dynamic Sky Running at... show more
11 条评论

What on earth is this? For a second there I thought I was looking at Deus Ex.

🙌🏻

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Blade Runner vibe 😎

Thank you 🙌🏻🤟🏻

Are you going 5o make this a downloadable asset? Or space we can interact with? Perhaps one we can buy? Would love to push it on my 8k setup and get some pics

Maybe a standalone version but on final

Curious on how you implemented distance field meshes in here. Also, did you test the Overscan option on a CineCamera to avoid the edge issue with SSR?

I just enabled dfm in project settings and fir overscan i will test it on final version

F**k. I'm honestly aghast as some of the talent I'm seeing on X recently. Not good for my self-esteem. Keep crushing it, though. :D

🙌🏻🤟🏻
