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Insert component shader for rain and wetness using UDS More progress of my Cyber Streets this version is with NO Megalights NO RTX NO Lumen NO Pathtrace NO Baked all dynamic using Ambient Occlution, distance field meshes and SSR Lighting and rain vfx with Ultra Dynamic Sky Running at...

71,270 次观看 • 1 年前 •via X (Twitter)

11 条评论

Ca1am1ty_ 的头像
Ca1am1ty_1 年前

What on earth is this? For a second there I thought I was looking at Deus Ex.

Pasquale Scionti 的头像
Pasquale Scionti1 年前

🙌🏻

AndaSeat 的头像
AndaSeat1 年前

🌟 The New Upgraded Office Gaming Chair is Here! 🚀The AndaSeat X-Air series offers an unparalleled breathable experience, keeping you cool and comfortable during gaming sessions! Check out the limited-time offers now👇 #AndaSeat #homeandaseat #gaming #gamingchair #XAirPro #fyp

Pastor Xbox 🙏💚 的头像
Pastor Xbox 🙏💚1 年前

Blade Runner vibe 😎

Pasquale Scionti 的头像
Pasquale Scionti1 年前

Thank you 🙌🏻🤟🏻

Citizen_of_the_Verse 的头像
Citizen_of_the_Verse1 年前

Are you going 5o make this a downloadable asset? Or space we can interact with? Perhaps one we can buy? Would love to push it on my 8k setup and get some pics

Pasquale Scionti 的头像
Pasquale Scionti1 年前

Maybe a standalone version but on final

Over Jump Rally 的头像
Over Jump Rally1 年前

Curious on how you implemented distance field meshes in here. Also, did you test the Overscan option on a CineCamera to avoid the edge issue with SSR?

Pasquale Scionti 的头像
Pasquale Scionti1 年前

I just enabled dfm in project settings and fir overscan i will test it on final version

・天狼の拳・ 的头像
・天狼の拳・1 年前

F**k. I'm honestly aghast as some of the talent I'm seeing on X recently. Not good for my self-esteem. Keep crushing it, though. :D

Pasquale Scionti 的头像
Pasquale Scionti1 年前

🙌🏻🤟🏻

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