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Insert component shader for rain and wetness using UDS More progress of my Cyber Streets this version is with NO Megalights NO RTX NO Lumen NO Pathtrace NO Baked all dynamic using Ambient Occlution, distance field meshes and SSR Lighting and rain vfx with Ultra Dynamic Sky Running at...

71,300 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Ca1am1ty_
Ca1am1ty_vor 1 Jahr

What on earth is this? For a second there I thought I was looking at Deus Ex.

Profilbild von Pasquale Scionti
Pasquale Sciontivor 1 Jahr

🙌🏻

Profilbild von AndaSeat
AndaSeatvor 1 Jahr

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Profilbild von Pastor Xbox 🙏💚
Pastor Xbox 🙏💚vor 1 Jahr

Blade Runner vibe 😎

Profilbild von Pasquale Scionti
Pasquale Sciontivor 1 Jahr

Thank you 🙌🏻🤟🏻

Profilbild von Citizen_of_the_Verse
Citizen_of_the_Versevor 1 Jahr

Are you going 5o make this a downloadable asset? Or space we can interact with? Perhaps one we can buy? Would love to push it on my 8k setup and get some pics

Profilbild von Pasquale Scionti
Pasquale Sciontivor 1 Jahr

Maybe a standalone version but on final

Profilbild von Over Jump Rally
Over Jump Rallyvor 1 Jahr

Curious on how you implemented distance field meshes in here. Also, did you test the Overscan option on a CineCamera to avoid the edge issue with SSR?

Profilbild von Pasquale Scionti
Pasquale Sciontivor 1 Jahr

I just enabled dfm in project settings and fir overscan i will test it on final version

Profilbild von ・天狼の拳・
・天狼の拳・vor 1 Jahr

F**k. I'm honestly aghast as some of the talent I'm seeing on X recently. Not good for my self-esteem. Keep crushing it, though. :D

Profilbild von Pasquale Scionti
Pasquale Sciontivor 1 Jahr

🙌🏻🤟🏻

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