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Insert component shader for rain and wetness using UDS More progress of my Cyber Streets this version is with NO Megalights NO RTX NO Lumen NO Pathtrace NO Baked all dynamic using Ambient Occlution, distance field meshes and SSR Lighting and rain vfx with Ultra Dynamic Sky Running at...

71,300 views • 1 year ago •via X (Twitter)

11 Comments

Ca1am1ty_'s profile picture
Ca1am1ty_1 year ago

What on earth is this? For a second there I thought I was looking at Deus Ex.

Pasquale Scionti's profile picture
Pasquale Scionti1 year ago

🙌🏻

AndaSeat's profile picture
AndaSeat1 year ago

🌟 The New Upgraded Office Gaming Chair is Here! 🚀The AndaSeat X-Air series offers an unparalleled breathable experience, keeping you cool and comfortable during gaming sessions! Check out the limited-time offers now👇 #AndaSeat #homeandaseat #gaming #gamingchair #XAirPro #fyp

Pastor Xbox 🙏💚's profile picture
Pastor Xbox 🙏💚1 year ago

Blade Runner vibe 😎

Pasquale Scionti's profile picture
Pasquale Scionti1 year ago

Thank you 🙌🏻🤟🏻

Citizen_of_the_Verse's profile picture
Citizen_of_the_Verse1 year ago

Are you going 5o make this a downloadable asset? Or space we can interact with? Perhaps one we can buy? Would love to push it on my 8k setup and get some pics

Pasquale Scionti's profile picture
Pasquale Scionti1 year ago

Maybe a standalone version but on final

Over Jump Rally's profile picture
Over Jump Rally1 year ago

Curious on how you implemented distance field meshes in here. Also, did you test the Overscan option on a CineCamera to avoid the edge issue with SSR?

Pasquale Scionti's profile picture
Pasquale Scionti1 year ago

I just enabled dfm in project settings and fir overscan i will test it on final version

・天狼の拳・'s profile picture
・天狼の拳・1 year ago

F**k. I'm honestly aghast as some of the talent I'm seeing on X recently. Not good for my self-esteem. Keep crushing it, though. :D

Pasquale Scionti's profile picture
Pasquale Scionti1 year ago

🙌🏻🤟🏻

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