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Insert component shader for rain and wetness using UDS More progress of my Cyber Streets this version is with NO Megalights NO RTX NO Lumen NO Pathtrace NO Baked all dynamic using Ambient Occlution, distance field meshes and SSR Lighting and rain vfx with Ultra Dynamic Sky Running at...

71,300 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Ca1am1ty_
Ca1am1ty_1 год назад

What on earth is this? For a second there I thought I was looking at Deus Ex.

Фото профиля Pasquale Scionti
Pasquale Scionti1 год назад

🙌🏻

Фото профиля AndaSeat
AndaSeat1 год назад

🌟 The New Upgraded Office Gaming Chair is Here! 🚀The AndaSeat X-Air series offers an unparalleled breathable experience, keeping you cool and comfortable during gaming sessions! Check out the limited-time offers now👇 #AndaSeat #homeandaseat #gaming #gamingchair #XAirPro #fyp

Фото профиля Pastor Xbox 🙏💚
Pastor Xbox 🙏💚1 год назад

Blade Runner vibe 😎

Фото профиля Pasquale Scionti
Pasquale Scionti1 год назад

Thank you 🙌🏻🤟🏻

Фото профиля Citizen_of_the_Verse
Citizen_of_the_Verse1 год назад

Are you going 5o make this a downloadable asset? Or space we can interact with? Perhaps one we can buy? Would love to push it on my 8k setup and get some pics

Фото профиля Pasquale Scionti
Pasquale Scionti1 год назад

Maybe a standalone version but on final

Фото профиля Over Jump Rally
Over Jump Rally1 год назад

Curious on how you implemented distance field meshes in here. Also, did you test the Overscan option on a CineCamera to avoid the edge issue with SSR?

Фото профиля Pasquale Scionti
Pasquale Scionti1 год назад

I just enabled dfm in project settings and fir overscan i will test it on final version

Фото профиля ・天狼の拳・
・天狼の拳・1 год назад

F**k. I'm honestly aghast as some of the talent I'm seeing on X recently. Not good for my self-esteem. Keep crushing it, though. :D

Фото профиля Pasquale Scionti
Pasquale Scionti1 год назад

🙌🏻🤟🏻

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