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Insert component shader for rain and wetness using UDS More progress of my Cyber Streets this version is with NO Megalights NO RTX NO Lumen NO Pathtrace NO Baked all dynamic using Ambient Occlution, distance field meshes and SSR Lighting and rain vfx with Ultra Dynamic Sky Running at...

71,300 görüntüleme • 1 yıl önce •via X (Twitter)

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Ca1am1ty_ profil fotoğrafı
Ca1am1ty_1 yıl önce

What on earth is this? For a second there I thought I was looking at Deus Ex.

Pasquale Scionti profil fotoğrafı
Pasquale Scionti1 yıl önce

🙌🏻

AndaSeat profil fotoğrafı
AndaSeat1 yıl önce

🌟 The New Upgraded Office Gaming Chair is Here! 🚀The AndaSeat X-Air series offers an unparalleled breathable experience, keeping you cool and comfortable during gaming sessions! Check out the limited-time offers now👇 #AndaSeat #homeandaseat #gaming #gamingchair #XAirPro #fyp

Pastor Xbox 🙏💚 profil fotoğrafı
Pastor Xbox 🙏💚1 yıl önce

Blade Runner vibe 😎

Pasquale Scionti profil fotoğrafı
Pasquale Scionti1 yıl önce

Thank you 🙌🏻🤟🏻

Citizen_of_the_Verse profil fotoğrafı
Citizen_of_the_Verse1 yıl önce

Are you going 5o make this a downloadable asset? Or space we can interact with? Perhaps one we can buy? Would love to push it on my 8k setup and get some pics

Pasquale Scionti profil fotoğrafı
Pasquale Scionti1 yıl önce

Maybe a standalone version but on final

Over Jump Rally profil fotoğrafı
Over Jump Rally1 yıl önce

Curious on how you implemented distance field meshes in here. Also, did you test the Overscan option on a CineCamera to avoid the edge issue with SSR?

Pasquale Scionti profil fotoğrafı
Pasquale Scionti1 yıl önce

I just enabled dfm in project settings and fir overscan i will test it on final version

・天狼の拳・ profil fotoğrafı
・天狼の拳・1 yıl önce

F**k. I'm honestly aghast as some of the talent I'm seeing on X recently. Not good for my self-esteem. Keep crushing it, though. :D

Pasquale Scionti profil fotoğrafı
Pasquale Scionti1 yıl önce

🙌🏻🤟🏻

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