Loading video...

Video Failed to Load

Go Home

Interior mapping with transparency and soft bodies in Wicked Engine:

15,421 views • 1 year ago •via X (Twitter)

11 Comments

Arash Khatami's profile picture
Arash Khatami1 year ago

Awesome! Can the pkayer use it as a portal into the other room/space?

János Turánszki's profile picture
János Turánszki1 year ago

There is no other room, just a cubemap. But I want to use it as a level selection with some level loading transition in my next game.

Alex Hollow's profile picture
Alex Hollow1 year ago

Mario 65 hub area be like

Manu_TechAndGames's profile picture
Manu_TechAndGames1 year ago

The effect is mesmerizing...

Story's profile picture
Story1 year ago

That is *so cool*

agent bone's profile picture
agent bone1 year ago

looks really cool

Steven Joseph | Composer & Sound Designer's profile picture
Steven Joseph | Composer & Sound Designer1 year ago

This is amazing!!

Get Lost's profile picture
Get Lost1 year ago

What a cool effect. What's the shape of the geometry rendered through the portal? Plane? Half-sphere?

János Turánszki's profile picture
János Turánszki1 year ago

Thanks, it's a box shape.

Micah Thompson's profile picture
Micah Thompson1 year ago

I've been keeping up bit by bit with the engine and I am curious, any indie or commercial games made with it?

János Turánszki's profile picture
János Turánszki1 year ago

Wicked Shooter, made with Wicked Engine:

Related Videos