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Introducing CUT3R! An online 3D reasoning framework for many 3D tasks directly from just RGB. For static or dynamic scenes. Video or image collections, all in one!

145,864 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Qianqian Wang
Qianqian Wangvor 1 Jahr

Key insight is to store 3D information in a latent persistent state that gets continuously updated as images come in. This enables it to continuously refine its predictions as it sees more images!

Profilbild von Qianqian Wang
Qianqian Wangvor 1 Jahr

From the state you can also predict unseen parts. This also improves as you see more. We have a lot of results on the project site: check it out!

Profilbild von Qianqian Wang
Qianqian Wangvor 1 Jahr

Thanks to the amazing team @Ify_Zhang  @holynski_, Alexei Efros, and @akanazawa! Code and model will be released soon!

Profilbild von RedDeer.Games
RedDeer.Gamesvor 4 Jahren

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Profilbild von Vikas Reddy
Vikas Reddyvor 1 Jahr

If you have multiple cameras w/ accurate timestamps does this work still? Seems like it would? Excited to try it out either way!

Profilbild von Tom Boyle
Tom Boylevor 1 Jahr

CUT3R looks like a breakthrough for 3D reasoning! Being able to handle both static and dynamic scenes is incredible. What’s your favorite use case so far?

Profilbild von Swirls Defy
Swirls Defyvor 1 Jahr

Tagging @accursedfarms wrt magic software

Profilbild von Miguel Hernández
Miguel Hernándezvor 1 Jahr

CUT3R looks like a game-changer for 3D reasoning tasks! Can you share some examples of how it's been used in real-world applications?

Profilbild von buffaly
buffalyvor 1 Jahr

@berkeley_ai Fantastic work! I'd love to get pointed to the paper to learn more

Profilbild von Yixuan Wang
Yixuan Wangvor 1 Jahr

Very amazing work! If the input camera is dynamic and contains dynamic objects in the scene, will the reconstructed scene retain the information from past frames, like Dynamic SLAM? I checked out the dynamic demo on the website, but they seem to focus on current frame mainly?

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