Загрузка видео...

Не удалось загрузить видео

На главную

⚡️ Introducing Bolt3D ⚡️ Bolt3D generates interactive 3D scenes in less than 7 seconds on a single GPU from one or more images. It features a latent diffusion model that *directly* generates 3D Gaussians of seen and unseen regions, without any test time optimization. 🧵👇 (1/9)

126,142 просмотров • 1 год назад •via X (Twitter)

Комментарии: 44

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Project page: Arxiv: A huge shout out to my absolutely incredible co-authors @jasonyzhang2 @_pratul_ @RuiqiGao @ArthurBrussee @holynski_ @rmbrualla @jon_barron @philipphenzler (2/9)

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Generating 3D content is challenging because (1) It is unclear how to represent and structure (possibly unbounded) 3D scene data for diffusion models. (2) 3D data is much more limited than 2D image and video data. (3/9)

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Bolt3D puts 3D data in 2D grids (remember Splatter Images?). First, we sample multi-view images and pointmaps with a latent diffusion model. Then, the properties of 3D Gaussians are estimated with a Gaussian head. We reconstruct a large dataset of 3D scenes for training. (4/9)

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

The key to generating high-quality geometry with a latent diffusion is to train a VAE for geometry data (pointmaps). We found that, for geometry data, our transformer decoder is more appropriate than a convolutional decoder, and that RGB image VAEs fail catastrophically. (5/9)

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Bolt3D can accept variable number of input images. Our model adheres to conditioning when it is available and generates unobserved scene regions without any re-projection or in-painting mechanisms. (6/9)

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Bolt3D enables generative capabilities in feed-forward 3D reconstructors. Compared to SOTA optimization-based pipelines (first generate Novel Views, then distill 3D), Bolt3D reduces inference cost by 64-300x. (7/9)

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Check out the generated 3D scenes in our interactive viewer, powered by Brush, as well as more video results on the project website! (8/9)

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Finally, a special thank you to @poolio for his helpful suggestions, guidance and contributions! (9/9)

Фото профиля clem 🤗
clem 🤗1 год назад

would be so cool to have a to try!

Фото профиля Matthias Niessner
Matthias Niessner1 год назад

Great work!

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Thank you!

Фото профиля Hang Gao
Hang Gao1 год назад

Nice work!

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Thank you!

Фото профиля Jensen Zhou
Jensen Zhou1 год назад

@hangg70 Hi y'all, let me introduce you two.

Фото профиля Hang Gao
Hang Gao1 год назад

@StanSzymanowicz Amesome!

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

@jensenzhoujh The two camera-conditioned-NVS experts!

Фото профиля Qianyi Wu
Qianyi Wu1 год назад

Impressive results!

Фото профиля Abdullah Hamdi
Abdullah Hamdi1 год назад

Amazing !

Фото профиля Samarth Sinha
Samarth Sinha1 год назад

Congrats Stan!!

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Thanks Sam!

Фото профиля Arjun Karpur
Arjun Karpur1 год назад

Congrats on the release, Stan!

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Thanks Arjun!

Фото профиля Markus Malmros
Markus Malmros1 год назад

Wow, looks really cool!

Фото профиля tipatat
tipatat1 год назад

Really impressive work! Would it be possible to improve the quality with a large data set of high quality 3DGS made of real world capture?

Фото профиля Nataniel Ruiz
Nataniel Ruiz1 год назад

amazing

Фото профиля Hirokatsu Kataoka | 片岡裕雄
Hirokatsu Kataoka | 片岡裕雄1 год назад

Amazing tech, congratulations Stan! 🎉

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Thanks Hirokatsu!

Фото профиля Bilawal Sidhu
Bilawal Sidhu1 год назад

Very cool results, congrats!

Фото профиля Haofei Xu
Haofei Xu1 год назад

Fantastic results! Congrats!

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Thanks Haofei!

Фото профиля Rundi Wu
Rundi Wu1 год назад

Great work and awesome results! Congrats Stan!

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Thanks Rundi!

Фото профиля Nikita Karaev
Nikita Karaev1 год назад

Super cool! Congrats Stan!

Фото профиля Stan Szymanowicz
Stan Szymanowicz1 год назад

Thank you Nikita!

Фото профиля BLd
BLd1 год назад

Congrats, results are outstanding!

Фото профиля :3
:31 год назад

In 2020 I made a framework that can generate cities at ~10 million vertices in 16.667ms, meaning that you can generate a whole game map 60 times per second while playing the game, and everything is fully interactive and hierarchically laid out:

Фото профиля Kosta Derpanis at #ECCV2026 🇸🇪
Kosta Derpanis at #ECCV2026 🇸🇪1 год назад

💪

Фото профиля TOTORITO
TOTORITO1 год назад

Waaawwww !!!

Фото профиля The Qubits Guy
The Qubits Guy1 год назад

When will @Apple license your tech for my next iPhone?

Фото профиля MOTA
MOTA1 год назад

release the kraken

Фото профиля MangoMagic™️
MangoMagic™️1 год назад

Fascinating tech or just a new way to procrastinate? #3DJustGotReal #WhereIsMyGPU #ProcrastinationStation

Фото профиля iKrasinski
iKrasinski1 год назад

Amazing. Waiting for the HF space to feel with my hands.

Фото профиля Simsalabim
Simsalabim1 год назад

Congrats, looks great! Any Plans on releasing the code? Would love to try it out!

Фото профиля Diego Bonati
Diego Bonati1 год назад

looks very interesting, I would like to generate stereoscopic images with this and also VR equirectangular format.

Похожие видео

One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization paper page: Single image 3D reconstruction is an important but challenging task that requires extensive knowledge of our natural world. Many existing methods solve this problem by optimizing a neural radiance field under the guidance of 2D diffusion models but suffer from lengthy optimization time, 3D inconsistency results, and poor geometry. In this work, we propose a novel method that takes a single image of any object as input and generates a full 360-degree 3D textured mesh in a single feed-forward pass. Given a single image, we first use a view-conditioned 2D diffusion model, Zero123, to generate multi-view images for the input view, and then aim to lift them up to 3D space. Since traditional reconstruction methods struggle with inconsistent multi-view predictions, we build our 3D reconstruction module upon an SDF-based generalizable neural surface reconstruction method and propose several critical training strategies to enable the reconstruction of 360-degree meshes. Without costly optimizations, our method reconstructs 3D shapes in significantly less time than existing methods. Moreover, our method favors better geometry, generates more 3D consistent results, and adheres more closely to the input image. We evaluate our approach on both synthetic data and in-the-wild images and demonstrate its superiority in terms of both mesh quality and runtime. In addition, our approach can seamlessly support the text-to-3D task by integrating with off-the-shelf text-to-image diffusion models.

AK

179,061 просмотров • 3 лет назад

DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior paper page: present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

AK

161,530 просмотров • 3 лет назад