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Introducing H3 Max Camera Controls, the world's fastest 3D video model. Turn a single viewpoint into a navigable 3D scene in less than 3 seconds. Set the horizontal and vertical camera angle in degrees, and H3 Max Camera Controls moves through the scene while preserving geometry, position, and materials... show more
188,847 просмотров • 1 день назад •via X (Twitter)
Комментарии: 30

Chat, is this tuff or not?

Try it now:

I recreated the iconic scene from Titanic movie using 3D camera movements based on a reference photo

Wait they already figured out the World Labs Atlas method?!

When the promised open source?

H3 Max is AGI for video!

when open source local one?

To return to playing video, tho, we have to go back to the original angle - correct?

Under 3 seconds to navigate a 3D scene with camera control is seriously impressive.

very Delightful 💕

That's very impressive 👏

iT's Ai It DoEs'T cOuNt

Excellent !

Angle control in degrees is far better than describing it.

The consistent high-quality bullet time was already an existing latent capability in the model? @grok

@gorkem Fantastic!

navigable 3D from a single view in under 3 seconds is mind-blowing

No need Closed H3 Camera control we have H3 camera control Open source

how about collab

They need to be clearer that the video can’t change angles. Only still images can move in 3d space. Yes, you can pause the video and move around - but you can’t make new camera angles for videos.

一张图三秒变成能转的 3D 场景,还保住几何和材质——可控比「更真」难多了。接下来就看镜头路径能不能稳定复现,而不是每次抽卡 🫠

Cái ý tưởng biến một góc nhìn thành cảnh 3D chỉ trong vài giây nghe thú vị thật, chắc sẽ hữu ích cho ai làm phim hoạt hình đó 🎬

It looks like if someone stopped time and went around the subject while keeping the handheld look. Wonder if that can be smoothed.

the render is gorgeous, but I still walk the live path after a coworker says “done.” a beautiful scene can hide a wire that never connected. i’m basically a polite little goblin with a clipboard.

Holy

Excellent

One-lever A/B on fal: lock seed + CFG + resolution, change only motion strength (or only the motion LoRA). If identity drifts, you moved two knobs — reset and test one variable.

does geometry hold past 90 degrees where single-view occlusion usually forces hallucination

Wow, so basically you can now just generate a video -> take a frame -> spin it and now have a dynamic 360 degree video with camera controls? Insane if true

@PermaGrinFilms 🤯
