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🚀🚀🚀Introducing HY World 1.5 (WorldPlay)! We have now open-sourced the most systemized, comprehensive real-time world model framework in the industry. In HY World 1.5, we develop WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory...

189,802 просмотров • 10 месяцев назад •via X (Twitter)

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Most AI world models can generate beautiful scenes. Keeping those scenes alive for an hour without falling apart is the real challenge. That's what caught my attention about LingBot-World 2.0 (LingBot-World-Infinity) from Robbyant Instead of chasing longer videos, it focuses on something much harder: persistent, interactive worlds that stay coherent while you explore. A few highlights: • Generates worlds from a single frame and continuously responds to live user actions through a causal world model. • Streams stable 720p at 60 FPS in real time. The team reports a continuous 60 minute stress test across 20 different scenarios with no noticeable visual degradation. • Uses a Brain-Cerebellum co-simulation framework where a VLM plans events while the video model turns them into consistent world evolution. • Pilot and Director Agents help drive character behavior and introduce new objects and events. • Open sourced with a 14B flagship model, while the paper also describes a lightweight 1.3B version for a single consumer GPU. There is also an online interactive demo. The biggest takeaway? We're moving beyond AI that generates clips. We're getting closer to AI that generates living, evolving worlds you can actually interact with. And that feels like a much bigger shift than another jump in video quality. Explore more: 💻 Github: 🤗 Weights: 🌐 Website-with videos you can use : 🎮 Try it online: #Robbyant #LingBot #WorldModel #EmbodiedAI #OpenSource #Robotics #ad

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84,562 просмотров • 3 месяцев назад

We've officially released and open-sourced HunyuanImage 2.1, our latest text-to-image model. The new model delivers on our commitment to balancing performance and quality. With native 2K image generation, HunyuanImage 2.1 is an advanced open-source text-to-image model.🎨 ✨ New in 2.1: 🔹Advanced Semantics: Supports ultra-long and complex prompts of up to 1000 tokens, and precisely controls the generation of multiple subjects in a single image. 🔹Precise Chinese and English Text Rendering with seamless image–text integration: The model naturally integrates text into images, making it suitable for a wide range of applications such as product covers, illustrations, and poster design to meet the needs of various fields. 🔹Rich Styles and High Aesthetic: Capable of generating images in various styles—including photorealistic portraits, comics, and vinyl figures—it delivers outstanding visual appeal and artistic quality. 🔹High-Quality Generation: Efficiently produces ultra-high-definition (2K) images in the same time other models take to generate a 1K image. HunyuanImage 2.1 uses two text encoders: a multimodal large language model (MLLM) to improve the model's image and text alignment capabilities, and a multi-language character-aware encoder to improve text rendering capabilities. The model is a single- and double-stream diffusion transformer with 17B parameters. We've also open-sourced the weights of the the accelerated version with meanflow which reduces inference steps from 100 to just 8, and PromptEnhancer, the first industrial-grade rewriting model that enhances your prompts for more nuanced and expressive image generation. Now, creators turn complex ideas—like posters with slogans or multi-panel comics—into visuals faster than ever. We’re just getting started. Stay tuned for our native multimodal image generation model coming soon. 🌐Website: 🔗Github: 🤗Hugging Face: ✨Hugging Face Demo:

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89,430 просмотров • 1 год назад

At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

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