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Introducing Seedance 1.5 - Unlimited on OpenArt · Director-Level Camera Control · Cinematic continuity across sound, shots, emotion · Fully voiced: same timbre, multilingual, matched BGM Want an official production-grade prompt guide? Follow + RT + reply “prompt” = guide in DM

108,386 views • 7 months ago •via X (Twitter)

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Nobody's talking about the Claude trick that fixes every Seedance 2.0 video mistake. A cinematic action scene, an animated sequence, a product ad, and a dialogue scene are completely different types of content. Different camera language, different pacing, different reference logic. Most people try to force all of it through one universal prompt. The fix turns out to be simpler than expected: Claude Skills. It's not some secret hack. It's a file of instructions you load into Claude for one specific type of task. Once it's loaded, Claude stops acting like a general assistant and starts thinking like an expert in that one niche — with its own set of rules for that scene type. Here's what that looks like in practice: ▪ Cinematic skill — generates real camera language: dolly moves, crane shots, rack focus, shot discipline across multiple cuts. Test: a medieval battle between two armies, 15 seconds, dark fantasy. Result — three shots with the shot logic of an actual film, not just "epic battle" typed as text. ▪ Animation skill — locks in style and physics before a single shot is built. One test: a rain-soaked shonen fight in the style of Tokyo Revengers. Another: a quiet Ghibli-style farm scene. Same skill, completely different visual output — because the style gets fixed at the very top of the prompt. ▪ Product ad skill — keeps the product front and center in every shot: clean hero framing, commercial lighting, a full product description built from the reference image before any shots are generated. ▪ Dialogue skill — this is where most people fall apart. Lip sync, emotional direction, shot structure, and audio cues all have to work together. Test: an interrogation scene with a fourth-wall break — and the moment landed exactly as written, down to the pause and tone. The core idea is simple: instead of writing a prompt from scratch every time and hoping for the best, you build one skill per content type — and Claude asks the right setup questions (genre, tone, shot count, camera energy) before generating a fully structured Seedance 2.0 prompt. One prompt template for everything is exactly why 90% of AI videos look the same. This 13-minute video is free, and it's more useful than a $500 course. YouTube: "Skai Generated" - Thank you for sharing this invaluable material with us.

Zentrix⌚️

43,491 views • 7 days ago

Created this race using GPT Image 2 and Seedance 2.0 on TapNow Prompt Follow the storyboard strictly in exact order from Panel 1 to Panel 9. Do not skip, merge, or rearrange scenes. Keep the SAME female cyclist identity across the entire film. No face changes, no hairstyle changes, no helmet changes, no body proportion inconsistencies. Baby pink must remain the dominant apparel color throughout all cycling scenes. Avoid black wardrobe replacements. Preserve realistic nighttime lighting continuity between shots. Maintain the same cool blue tones and subtle red light reflections. Heavy rain intensity must stay visually consistent across all scenes. Water physics must look physically accurate: droplets, splashes, mist, wheel spray, and runoff should behave naturally. Avoid artificial AI motion. Camera movement should feel like real cinema rigs, FPV drones, mounted bike cameras, or stabilized tracking systems. Drone shots must maintain locked framing and smooth movement without random drifting or orbiting. Use subtle cinematic motion only — no excessive shaking or jitter. Keep realistic breathing, body fatigue, pedaling mechanics, and fabric reactions to wind and rain. Preserve shallow depth of field in macro shots and atmospheric haze in wide shots. Keep the environment dark, moody, and cinematic with strong contrast between wet reflections and darkness. Ensure all reflections on asphalt, water droplets, and bike components react naturally to changing light sources. Maintain premium commercial pacing: slow controlled preparation and macro shots transitioning into aggressive high-speed riding sequences. Final output should resemble a high-budget Nike / Rapha night cycling commercial shot during a real mountain storm. Ultra-realistic cinematic night cycling commercial about female endurance cyclists riding through an intense rainstorm in the mountains at night. Premium Nike / Rapha aesthetic with baby pink performance cycling apparel as the dominant accent color. Hyper-realistic documentary look, no stylization, no anime look, no beauty filters. Natural skin texture, realistic rain interaction, physically accurate water behavior, cinematic low-key lighting, cool blue night tones mixed with subtle red rear-light reflections. Heavy rain, fog, wet asphalt reflections, cinematic motion blur, high dynamic range, shallow depth of field, premium sports commercial quality. The film follows a strict 9-panel storyboard structure with seamless cinematic transitions and continuity preserved across every scene. The SAME female cyclist identity must remain consistent throughout the entire video: same face, helmet, glasses, body proportions, baby pink apparel, lighting style, and overall appearance. Maintain continuity of rain intensity, wetness, fog density, and environmental lighting between all shots. Panel 1: Extreme macro close-up of the female cyclist’s eyes and face in heavy rain at night. Focus on soaked eyelashes, wet skin texture, raindrops streaming across the face, baby pink helmet and baby pink face mask visible. Red rear bike light flickers dynamically across her eyes and skin while cool blue night tones dominate the scene. High contrast cinematic lighting, shallow depth of field, subtle breathing motion, intense determined expression. Panel 2: Cinematic medium close-up frontal shot of the cyclist riding aggressively through heavy rain at night. She pedals hard with strong effort and forward-leaning posture. Baby pink waterproof cycling jacket soaked with rainwater. Front bike light cuts through fog and rain with subtle flickering illumination. Wet asphalt reflects red and white lights. Smooth cinematic tracking shot with controlled stable motion and slight natural float. Panel 3: Ultra-realistic macro shot of large raindrops impacting wet asphalt at night. Crown-shaped splashes and overlapping ripples in slow motion. Rough wet asphalt texture, cool blue cinematic tones, subtle reflections from bike lights.

Sharon Riley

72,716 views • 2 months ago

GPT image 2 for storyboard and Seedence 2.0 for video on OpenArt In a village consumed by fear hope arrived with a sword. Prompt: Create a cinematic anime short film in a unified Demon Slayer / Jujutsu Kaisen inspired art style — apply this exact same visual style consistently to ALL characters and scenes without exception. Character Design (maintain throughout ALL scenes): Hero: Young male swordsman, late teens, athletic build, dark hair, determined eyes, traditional Japanese warrior outfit, katana at waist Child: Small baby girl, 2–3 years old, round face, big innocent eyes, simple village dress, same anime art style as the hero — no style deviation Story Structure: Opening — Close-up on hero's face receiving urgent message. Camera: low angle looking up at hero. Dramatic lighting. Journey — Hero running through dense forest and rocky mountains. Camera: dynamic tracking shot from side, then bird's eye view. Motion blur on feet. Village in Crisis — Wide establishing shot of burning village. Cut to medium shot of terrified villagers. Camera slowly pushes in. Monster threatening child — Monster looms over baby girl. Camera: monster POV looking down at child, then child POV looking up at monster. High contrast lighting. Hero Arrival — Hero leaps into frame from above. Slow motion sword strike. Camera: 360-degree rotating shot around hero. Battle Sequence — Intense fight, multiple camera angles: close-up on clashing sword, wide shot of full battle, low angle hero power move. Fluid motion, no flickering. Resolution — Monster defeated. Hero kneels down to baby girl's level. Soft warm lighting. Camera: gentle zoom out showing hero and child together, villagers in background. Ending — Hero sheathes sword, walks away. Camera: back shot of hero walking into sunset, villagers watching. Visual Rules (strict): One unified anime art style across ALL shots — hero and baby girl must look like they belong in the same animation Camera angle must change every scene — no repeated angles No slideshow transitions — use cinematic cuts and motion Warm golden lighting for resolution, cool blue for battle Pippit watermark visible in final composition Style: Epic fantasy anime, Demon Slayer quality, emotional storytelling, professional cinematic pacing

𝗦𝗮𝗻𝗶𝗮

13,712 views • 1 month ago

Hermes + Claude + Higgsfield MCP + ViralBuilder = 💰💰💰 Four tools. One prompt chain. Hook to finished video in 10 minutes. I built a Claude skill that writes shot-by-shot Higgsfield prompts from a single creative brief. ViralBuilder tells you what's winning. The skill turns it into a production-ready prompt. Higgsfield renders it. No creative director. No guessing. No separate tools. Here is the setup: Higgsfield MCP → Open Claude Code → Settings → Connectors → Enter: → Connect your account Hermes → The agent layer running underneath Claude Code → It holds your skills, crons, memory, and routing rules → When you prompt Claude, Hermes feeds it the context it needs ViralBuilder (like Gethookd) → The winning ecom video database → Scrapes top performing ecom videos across platforms → Claude reads the data and extracts what styles, hooks, and formats are actually scaling The skill: video-prompt-builder → Installed inside Claude via Hermes → Takes a creative brief and outputs a full shot-by-shot prompt → Covers camera work, effects, transitions, pacing, and energy arc → Every output is structured for Higgsfield to render without ambiguity No switching apps. No export steps. Everything runs from one place. ▸ FIND WINNING CREATIVE ANGLES ViralBuilder tells you what the market already validated. Claude reads it and extracts the pattern. Prompts to run: "Search ViralBuilder for the top performing ecom videos in [niche] over the last 21 days. Extract the 3 dominant hook styles and rank by view velocity." "Pull the winning video formats in [niche] from ViralBuilder. Which opening 3 seconds appears most across videos spending over $10k?" "Find what video style is scaling right now in [niche] for the US market. UGC, talking head, or product demo. Filter for videos with over 1M views." "Pull the last 30 days of viral ecom hooks in [niche] from ViralBuilder. Cluster by emotional trigger. Which cluster has the most longevity?" You are not guessing at angles. You are reading what the market already spent money validating. ▸ BUILD THE PROMPT WITH THE SKILL This is where the video-prompt-builder skill takes over. You give Claude the winning angle. The skill outputs a complete shot-by-shot prompt with effects, transitions, pacing, and energy arc ready to fire into Higgsfield. Prompts to run: "Use the video-prompt-builder skill. Brief: 15-second UGC ad for [product] in [niche]. Hook style: [style from ViralBuilder]. Tone: direct to camera, US English. Output the full shot-by-shot effects timeline, effects inventory, density map, and energy arc." "Use the video-prompt-builder skill. The dominant hook in [niche] this week is [hook]. Build a 10-second product video prompt that opens with a speed ramp into a close-up product reveal. Include a signature visual effect and a low-density CTA landing." "Use the video-prompt-builder skill. Brief: replicate the pacing and energy of a [style description] video for [product]. Target duration: 20 seconds. Output all four sections. Then generate the video with Higgsfield using the shot-by-shot prompt." The skill outputs four sections every time: → Shot-by-shot effects timeline with camera, movement, and transitions per shot → Master effects inventory showing every technique used and where → Effects density map showing high, medium, and low intensity across the timeline → Energy arc describing how the video opens, builds, and lands That output goes directly into Higgsfield. No rewriting. No translating. ▸ GENERATE THE CREATIVE Claude writes the brief via the skill. Higgsfield MCP builds the video. Both happen in the same session. Prompts to run: "Use the video-prompt-builder skill to write a 15-second UGC prompt for [product]. Hook in the first 3 seconds, speed ramp into product reveal, slow-motion CTA landing. Then generate with Higgsfield in 9:16 format." "Build 3 prompt variations on this winning angle: [angle]. Each variation opens with a different effect — speed ramp, digital zoom, whip pan. Use the video-prompt-builder skill for each. Then generate all three with Higgsfield." "Use the video-prompt-builder skill. Brief: problem-solution ad for [product], 20 seconds, US market. Problem shot at high density, product reveal at medium, result and CTA at low. Generate with Higgsfield in 9:16." No separate tool. No file transfer. The video comes back in the same thread. ▸ CHAIN THE WHOLE STACK One prompt. All four tools firing together. "You are my ad creative director. Hermes has loaded my brand context. Pull the top performing video style in [niche] from ViralBuilder this week. Use the video-prompt-builder skill to write a full shot-by-shot prompt for [product] that replicates that style — 20 seconds, 9:16, US market, hook in the first 3 seconds. Output the effects timeline, inventory, density map, and energy arc. Then generate the video with Higgsfield." That single prompt replaces a half-day of production. The math before this stack: Brief: 30 minutes Script: 1 hour Creative production: 2 to 3 hours Agency or freelancer cost: $500 to $2,000 per creative With this stack: Hook to finished creative: 10 minutes Cost per creative: tool subscription, a fraction of agency rate 5 product tests in the time it used to take to brief one Bad product tests are where US ad budget disappears. $600 to $1,500 per failed test, before you even know if the angle works. This stack shows you what the market already validated before you spend a dollar on production. Hermes = your context layer. Brand, goals, past performance. Claude is always informed. ViralBuilder = your winning video database. See exactly what styles, hooks, and formats are scaling before you produce anything. video-prompt-builder skill = the translation layer. Turns a creative brief into a structured, production-ready Higgsfield prompt every time. Claude = the brain. Reads the market, writes the brief, chains the tools. Higgsfield MCP = the output. Video generated directly from the prompt. No export step. Four tools. One session. 10 minutes. Comment + RT "STACK" and I'll DM you the full workflow + the video-prompt-builder skill file.

Kid Pak

57,123 views • 2 months ago

📖SEEDANCE 2.0 JUST MADE EVERY FILM SCHOOL IRRELEVANT FOR SOLO CREATORS Solo creators with the right workflow are closing clients that used to require a full production studio. Seedance 2.0 inside Dreamina holds character consistency across scenes in a way no other tool at this price point comes close to. Same face, same costume, same lighting logic — frame after frame after frame. That's the feature that turns a single prompt session into a short film. The lava demon materializing inside a gothic cathedral. The girl in black holding her ground while everything burns around her. Two characters with completely different visual languages sharing the same atmospheric world — and Seedance holds both of them consistent across every cut. That's not a generation. That's a production. Here's the 7-step workflow that produced this: • Step 1 — Define the character before you define the scene. Write a complete physical description — face structure, hair, clothing, skin, posture. This becomes the anchor every future generation references. • Step 2 — Build the world separately from the character. Gothic cathedral, candlelight, fog, cracked stone, scattered bodies. Define the atmosphere as its own entity before you place anyone inside it. • Step 3 — Generate the reference frame. One image that establishes the visual language, the color grade, the lighting temperature. Lock this as your style reference before generating any video. • Step 4 — Feed the reference into Seedance's image-to-video pipeline with a motion prompt. Camera behavior only — slow push, hold, circle. The image handles the subject. The prompt handles the direction. • Step 5 — Generate four variations per scene. Delete the two that look generated. Keep the one where the character's face holds and the atmosphere feels physical rather than rendered. • Step 6 — Edit in CapCut or Premiere Pro. Add music that matches the emotional temperature of the grade — the visual already tells you what the sound should feel like. Dark orchestral, slow tempo, single instrument carrying the melody. • Step 7 — Save the character description and reference frame as a template. The next episode starts from the same character in the same world. Series content becomes a system, not a restart. How a freelancer sells this: Dark fantasy content for game studios, music artists, and fantasy brands is a real market with real budgets. A musician dropping an album needs a visual world. A game studio needs promotional cinematics. A fantasy brand needs a story. Where to find clients: • Music artists on SoundCloud and Spotify releasing dark, gothic, or cinematic albums — search by genre, find artists with 1k–50k listeners who have no visual content. They have the audience and the need but no production budget for traditional video. • Indie game studios on Itch and Steam launching fantasy or horror titles — they need promotional cinematics and trailers but can't afford a production company. A single free scene built from their game's character art opens every conversation. • Dark fantasy and gothic brands on Instagram and TikTok with strong photo content but zero video presence — jewelry brands, clothing labels, occult lifestyle brands. They have the aesthetic already built. You just add motion to it. • Fantasy and horror fiction authors on Instagram and Substack launching new books — they need visual teasers, trailers, and world-building content to build pre-launch audiences. Most have no idea this kind of production is accessible at this price point. • Tabletop RPG creators and Dungeon Masters on Patreon and Kickstarter — they build entire fantasy universes and need cinematic content for campaigns, promotional videos, and subscriber rewards. The niche is underserved and the creators inside it spend consistently on content tools and services. 📥Tomorrow I'll show you what's sitting right next to this opportunity. 🔖Save this if you are looking for practical AI methods that actually pay.

Zentrix⌚️

50,098 views • 1 month ago

Made with Seedance 2.0 Prompt: PART 1 (0:00–0:15) GLOBAL STYLE: Stylized 3D animation, cel shaded graphics, comic book rendering, Spider Verse inspired visual style, vibrant high contrast color palette, fluid dynamic motion, Unreal Engine 5 aesthetic, cinematic lighting, 4K quality. CHARACTER CONTINUITY: Stylized young male driver with wavy blonde hair, thick black glasses, short goatee, intricate black tattoo sleeves on both arms, black shirt, dark pants, brown loafers. VEHICLE CONTINUITY: Modified white 1990s Honda Integra, black brush stroke "46" side decal, glowing red underglow, deep dish rims, lowered stance, clean body kit. Keep the same car throughout. No logos or text changes. ENVIRONMENT: Neon lit New York inspired streets beneath elevated subway tracks at dusk, wet reflective asphalt, glowing storefronts, cinematic atmosphere. SEQUENCE: 0:00–0:05 Low angle tracking shot follows the driver walking confidently toward the parked white Honda Integra. The glowing red underglow reflects across the wet pavement. Close up of the tattooed hand pulling the door handle, entering the car, then turning the ignition key. Smooth cinematic transitions. 0:05–0:08 Macro shot of the exhaust pipe blasting thick stylized gray smoke. Quick cut to tattooed hands gripping the steering wheel tightly. Dashboard lights illuminate the driver's focused face. 0:08–0:11 Dashcam POV as the Integra rapidly accelerates beneath elevated train tracks. Neon storefronts streak past with heavy motion blur. Camera shakes naturally with speed. 0:11–0:15 Extreme close up of the driver's determined eyes reflected in the rearview mirror. Hard cut to an aggressive drift around a city corner. Thick tire smoke, glowing orange sparks from the wheels, vivid red underglow reflecting on the wet road. End with a cinematic action shot.

Shore Lyn

33,520 views • 25 days ago

Can AI create a Hollywood-quality storyboard from just one prompt? This entire cinematic storyboard, from the seamless bridge shot to the final battle frame, was created with GPT Image 2 + Seedance 2.0 on TapNow The consistency in character design, camera angles, lighting, and storytelling makes it feel like a real film pre-production board. Would you watch "Last Light on Desolation Row" if it became a movie? Prompt: LAST LIGHT ON DESOLATION ROW 30-Second AI Video Prompt (Short Version) Style: IMAX cinematic, ultra-photorealistic, handheld realism, 4K HDR, shallow depth of field, natural lens breathing, gritty post-apocalyptic atmosphere, no music, realistic sound design only. Character (Locked): Asha Voss — Western female, late 20s, pale gray eyes, auburn hair beneath a weathered wide-brim hat with a silver band, scar above left brow, graphite-gray long duster, dark tactical clothing, steel-heeled boots. Calm, cold, fearless. Weapon (Locked): Crescent Chain Sickle — obsidian crescent blade with glowing violet cracks, woven-steel chain with violet energy nodes, geometric counterweight, violet energy trails while spinning. Enemies (Locked): Veil Crawlers — mirror-glass humanoids with backward-bending joints, glass-shard fingers, featureless reflective faces, ghost afterimages, signature reversed-glass sound. Environment (Locked): Collapsed American interstate highway at dusk, burnt vehicles, fallen overpasses, glowing amber asphalt fissures, drifting ash, copper-to-violet sky, dry wind, no rain. Part 1 – The Arrival (0–15s) Extreme macro of the Crescent Chain Sickle scraping glowing asphalt as violet cracks awaken. Whip pan to Asha Voss standing silently beneath her hat, then handheld tracking follows her through the ruined highway while the chain slides through her gloved hand. She suddenly stops after hearing reversed glass-breaking echoes. The first Veil Crawlers emerge between burnt vehicles. Close-up of her eyes reflecting violet light as she calmly releases the chain. The first and second violet energy nodes ignite, the weapon begins its first rotation— Hard Cut. Part 2 – The Hunt (15–30s) Open on the exact same frame where Part 1 ended. Continue the identical close-up as the second and third energy nodes ignite. The camera pulls back to reveal Asha dropping into her combat stance before charging into the Veil Crawler swarm. The Crescent Chain Sickle spins in brilliant violet arcs as she battles through the creatures. Macro shots highlight the weapon's mechanics before she vaults onto an overturned truck, creating a glowing vortex above the battlefield. She launches into the air, unleashing one massive violet sweep that shatters the swarm into mirror fragments. She lands calmly on one knee as the weapon slows, violet energy fades, ash drifts through the silent battlefield, and the screen fades to black. Negative Prompt: Do not change Asha's appearance, age, clothing, weapon, or environment between shots. Keep the same collapsed highway, copper-violet sky, and ash-filled atmosphere throughout. No anime, cartoons, daylight, rain, text, subtitles, logos, UI, music, or creature redesigns.

Shami

27,603 views • 1 month ago