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Introducing Smart Mesh AI, geometry-aware mesh processing. First up: Adaptive Character Clothing Tool - fit garments to different character shapes in one run, with a full suite of simulation controls. Live now in beta.
1,440,633 просмотров • 4 дней назад •via X (Twitter)
Комментарии: 49

Try Smart Mesh AI at:

Do you have an actual workflow video showing how well it applies clothing to the meshes?

We’ll post a tutorial over next 24hrs 🤝

Tutorial ready?

ok what the fuck

sounds way to cool to be true....tried meshy and tripo...same shit.

the difference is you can generate the character or the clothing with whichever AI model you like (meshy, tripo etc) - our tool turns the asset into "smart" mesh and adapts it to any character body. It layers the clothes on top - the body stays intact underneath. The fit simulates the garment onto that specific body so it sits on the surface without clipping, and you get the body and each garment as separate meshes in the export, so you can hide or remove the covered body parts in your own pipeline if you need to. We'll post a tutorial and full demo tomorrow.

@BujarDesign So we have to generate the model on your platform and can't upload our own that we already made in tripo?

@BujarDesign you can upload your own assets, but only if they're already in T pose

This could save 3D artists so much time.

This could make character design much faster.

Gotta try this!

Yes! Would be awesome to get your take on it

Can you add it to the MCP?

yes coming to mcp like tomorrow

ok sweet, I'll get back to you tomorrow then

A bigger cast from one wardrobe.

I'm looking forward to seeing how well this accentuates my current character models. Been having a awful time getting the models and clothing meshs seperately working

Yes we basically found this to be the most time consuming part of the process so are working hard to solve it!

Does this run locally?

This could make character clothing workflows much easier

am I dumb, where do I actually find this on your website

Excited to test this out on some stylized proportions for my mixed reality game I am working on. Re-fitting meshes manually always eats up way too much dev time.

100% refitting sucks. Let us know what you think!

This could make character design much easier 👏

This looks like a real time-saver for character artists — adaptive fitting that handles everything from pirate coats to samurai armor (even on non-human proportions) is impressive.

Damn that’s incredible

Most AI 3D demos focus on generating more meshes. Getting the ones you already have to fit together is the real headache. Love that you're tackling that problem, especially across multiple character shapes in one run.

Ooooh.

Send it 🔥🚀

Yo, do you have an AP that i can plug into my sandbox?

Launching full dev platform next week! Stay tuned.

natural fabric behavior during movement will be just as important as getting the initial fit right

this is nutty

This looks really useful for anyone working with 3D characters 👀🔥

Sick

This could make 3D character creation much faster and more efficient! Excited to see how creators use it. 🔥

i will use if its free

It’s not free but it’s really fun

That’s really exciting

Thanks!

this will make character design so much easier

This is exactly what I need!

@bot I need this written down. This is clutch

Clothing adjustments just got much easier.

What's the difference between this and metatailor?

it doesn't cost hundreds of dollars to use and it's included in the customuse studio of tools along with every other generation model and workflow!

Wait I want it

Gonna have to keep an eye on this
