Loading video...

Video Failed to Load

Go Home

Introducing the mint mcp Your coding agent can now generate fully immersive 3D worlds and 3D models No Blender required :)

135,711 views • 5 months ago •via X (Twitter)

45 Comments

tamrat's profile picture
tamrat5 months ago

Generate fully immersive 3D worlds via @theworldlabs just from a single text or image prompt

tamrat's profile picture
tamrat5 months ago

Generate high quality 3D models via any of @fal supported models including @MeshyAI, @tripoai or Hunyuan

tamrat's profile picture
tamrat5 months ago

You can then take your generated worlds and models to @mintdotgg studio and compose them together for an even larger 3D scene

Rami Sufian's profile picture
Rami Sufian5 months ago

Could be huge for game dev. If these worlds export cleanly into Unity or Unreal, indie teams suddenly get much faster 3D prototyping.

tamrat's profile picture
tamrat5 months ago

you can export the generated world as a 3DGS file and import in Unity or Unreal today!

Rami Sufian's profile picture
Rami Sufian5 months ago

That workflow is powerful. Generate a world, export 3DGS, drop it into Unity or Unreal and start iterating immediately. For indie game dev this could seriously speed up early level prototyping.

Brian Chew's profile picture
Brian Chew5 months ago

YO is that codex

tamrat's profile picture
tamrat5 months ago

yup! you can use mint mcp on codex!

Ian Curtis's profile picture
Ian Curtis5 months ago

let's gooo

tamrat's profile picture
tamrat5 months ago

coding agents 🤝 world builders

Gorka Games's profile picture
Gorka Games5 months ago

Can it run locally?

tamrat's profile picture
tamrat5 months ago

no local models yet, but can support in the future!

martin_casado's profile picture
martin_casado5 months ago

sick Tamrat. Well done.

tamrat's profile picture
tamrat5 months ago

thanks Martin! 🙏🏽🙏🏽

Paul Vu's profile picture
Paul Vu5 months ago

MCP for 3D worlds is the niche-tool unlock that matters more than another general agent. Agents that win verticals will be built on tool servers nobody writing 'agent demos' has heard of.

tamrat's profile picture
tamrat5 months ago

yup totally agree!

Akash Bajwa's profile picture
Akash Bajwa5 months ago

Worth adding @SpAItial_AI as an option :)

Yaw K.'s profile picture
Yaw K.5 months ago

@desmondknunoo Can you export to gaming engines like Unity or Unreal Engine?

tamrat's profile picture
tamrat5 months ago

@desmondknunoo yes! you can export the ply or splat file and load it up in blender unity or unreal!

Hiten Dharpure's profile picture
Hiten Dharpure5 months ago

That’s Awesome…

CapitánBrisa's profile picture
CapitánBrisa5 months ago

My yacht redesign sketches just became codable. No more wrestling with Blender to visualize deck layouts 👏

Shimona's profile picture
Shimona5 months ago

can i then walk into it with vr? Is that a thing?

tamrat's profile picture
tamrat5 months ago

not yet, but adding that feature very soon!

Gavin Ching's profile picture
Gavin Ching5 months ago

WHAT should have shipped sooner I needed this for my Codex in the Vision Pro 😭

Laurence Bremner's profile picture
Laurence Bremner5 months ago

@Scobleizer So what about the future of 3D modelling?

Stephen Day | AI Agents + Vibe Coding | Codex's profile picture
Stephen Day | AI Agents + Vibe Coding | Codex5 months ago

This is pretty cool!

dmytro's profile picture
dmytro5 months ago

you forgot -lify part

jem 💜🩵🩷's profile picture
jem 💜🩵🩷5 months ago

yes!!!!!

AiSocialEng's profile picture
AiSocialEng5 months ago

Can it be use on Godot ?

Justin.md's profile picture
Justin.md5 months ago

This is crazy 😮

Sehaj Bindra's profile picture
Sehaj Bindra5 months ago

Looks very promising!

The Content Alchemist's profile picture
The Content Alchemist5 months ago

Brilliant initiative

Morgan | Alpha Hunter's profile picture
Morgan | Alpha Hunter5 months ago

feels like blender just got soft retired quietly

Pochi's profile picture
Pochi5 months ago

3dgen via mcp is the kind of thing that makes coding agent too narrow a label Once you have asset generation in the loop, agents start looking more like creative directors than coders!

Sky-Connect's profile picture
Sky-Connect5 months ago

@grok est-ce open source ?

Flextor's profile picture
Flextor5 months ago

Free?

Gia huy's profile picture
Gia huy5 months ago

とても面白そうですね!気になります!

Kimi's profile picture
Kimi5 months ago

"Blender's feelings must be hurt, then. Guess it's time to start a support group for abandoned 3D modeling software"

0xmusashi's profile picture
0xmusashi5 months ago

oh nice, was looking for something like this while designing my site a while back, will check it out!

Yo.Town 3D's profile picture
Yo.Town 3D5 months ago

very impressive agentic workflow, we also can add joints physically and print out to have 4D effect:

Sosihuimask's profile picture
Sosihuimask5 months ago

So i can take my 2d illustration and make it 3D?

Meris Dabhi's profile picture
Meris Dabhi5 months ago

whats do you thing we can create animated videos???

arnie's profile picture
arnie5 months ago

Woke up and chose war

markintheloop's profile picture
markintheloop5 months ago

Integration at the agent level means the bottleneck moves from learning Blender to having the idea in the first place.

Prompt Tensor's profile picture
Prompt Tensor5 months ago

The interesting part is not"AI can make 3D" It is that 3D creation is moving closer to coding agents. Prompt it Generate the scene Edit the model Ship the asset. The more creative tools become agent accessible the more production starts to feel programmable.

Related Videos