Video yükleniyor...
Video Yüklenemedi
Introducing the mint mcp Your coding agent can now generate fully immersive 3D worlds and 3D models No Blender required :)
135,711 görüntüleme • 5 ay önce •via X (Twitter)
45 Yorum

Generate fully immersive 3D worlds via @theworldlabs just from a single text or image prompt

Generate high quality 3D models via any of @fal supported models including @MeshyAI, @tripoai or Hunyuan

You can then take your generated worlds and models to @mintdotgg studio and compose them together for an even larger 3D scene

Could be huge for game dev. If these worlds export cleanly into Unity or Unreal, indie teams suddenly get much faster 3D prototyping.

you can export the generated world as a 3DGS file and import in Unity or Unreal today!

That workflow is powerful. Generate a world, export 3DGS, drop it into Unity or Unreal and start iterating immediately. For indie game dev this could seriously speed up early level prototyping.

YO is that codex

yup! you can use mint mcp on codex!

let's gooo

coding agents 🤝 world builders

Can it run locally?

no local models yet, but can support in the future!

sick Tamrat. Well done.

thanks Martin! 🙏🏽🙏🏽

MCP for 3D worlds is the niche-tool unlock that matters more than another general agent. Agents that win verticals will be built on tool servers nobody writing 'agent demos' has heard of.

yup totally agree!

Worth adding @SpAItial_AI as an option :)

@desmondknunoo Can you export to gaming engines like Unity or Unreal Engine?

@desmondknunoo yes! you can export the ply or splat file and load it up in blender unity or unreal!

That’s Awesome…

My yacht redesign sketches just became codable. No more wrestling with Blender to visualize deck layouts 👏

can i then walk into it with vr? Is that a thing?

not yet, but adding that feature very soon!

WHAT should have shipped sooner I needed this for my Codex in the Vision Pro 😭

@Scobleizer So what about the future of 3D modelling?

This is pretty cool!

you forgot -lify part

yes!!!!!

Can it be use on Godot ?

This is crazy 😮

Looks very promising!

Brilliant initiative

feels like blender just got soft retired quietly

3dgen via mcp is the kind of thing that makes coding agent too narrow a label Once you have asset generation in the loop, agents start looking more like creative directors than coders!

@grok est-ce open source ?

Free?

とても面白そうですね!気になります!

"Blender's feelings must be hurt, then. Guess it's time to start a support group for abandoned 3D modeling software"

oh nice, was looking for something like this while designing my site a while back, will check it out!

very impressive agentic workflow, we also can add joints physically and print out to have 4D effect:

So i can take my 2d illustration and make it 3D?

whats do you thing we can create animated videos???

Woke up and chose war

Integration at the agent level means the bottleneck moves from learning Blender to having the idea in the first place.

The interesting part is not"AI can make 3D" It is that 3D creation is moving closer to coding agents. Prompt it Generate the scene Edit the model Ship the asset. The more creative tools become agent accessible the more production starts to feel programmable.
