正在加载视频...

视频加载失败

IT WORKS!!!!! A FULL multiplayer with Python websockets server that receives and broadcasts all player positions every 100ms (10 times per second) All code written almost 100% by AI with Cursor and Grok 3 wrote the server code Now you can fly around with everyone else :D It'll probably...

13,463,791 次观看 • 1 年前 •via X (Twitter)

10 条评论

@levelsio 的头像
@levelsio1 年前

I don't see any planes online on iOS will figure out why

Reply guy 😐 的头像
Reply guy 😐1 年前

> receives and broadcasts all player positions every 100ms (10 times per second) I've never felt more secure in my job prospects as a senior engineer.

@levelsio 的头像
@levelsio1 年前

Can you explain

Jacob 的头像
Jacob1 年前

I'll be in there soon!

@levelsio 的头像
@levelsio1 年前

:D

internetVin 的头像
internetVin1 年前

This is fucking insane, man. How did you end up getting around the larger context issue? Did you end up breaking the project down in some way? Would love to read any or learn from any of your logic on this. It's really cool to see experimenting like this, and it's exciting to think about what people like you will be able to make on their own. It's really really fucking crazy man

@levelsio 的头像
@levelsio1 年前

I updated Cursor and it started working better! And I asked more localized stuff with CMD+K

HSVSphere 的头像
HSVSphere1 年前

Add killing other people with bullets lol

anarki🌟 的头像
anarki🌟1 年前

sir, *sobbing* you were right all along... p(doom) is now 100%. they're all out there hitting each other with missiles. it is the end of days

Fast Clippy 🍀 的头像
Fast Clippy 🍀1 年前

the car shape is kind of weird but great etc driving experience thanks @levelsio

相关视频

✨ A dream I had finally came true: I can now chat directly with my sites to build any feature or fix any bug just via Telegram I've been playing with OpenClaw for 3 weeks now and it's great but I was always too scared to run it on any production server And I was right a bit as Marc Köhlbrugge was able to hack it by social engineering and acting as if it was me, and with enough tries it believed him, and was able to modify the server, change SSH keys etc. of course I had it isolated properly on its own VPS and it didn't touch anything sensitive (as it should!) Marc then reported that bug to Peter Steinberger 🦞 who patched it fast But I wanted to try something more basic and simple, and I think maybe more secure: to just connect Claude Code on my server to Telegram which would be hard locked to only messages from me So I installed claude-code-telegram by Richard Atkinson on the server and run it as a system daemon and it works really well The cool thing is that I was already using Telegram for server errors like this: > Photo AI - ❌ Random credits giveaway failed (Attempt 30/30) with an exception: SQLSTATE[HY000]: General error: 5 database is locked So now I can just reply, "Ok fix this", and Claude Code on the server in production will try (and probably succeed) in fixing it In the video below I asked it to make show [🌳 Parks ] on the map by default on load, it did that, then I reloaded the page and it instantly worked One thing it still needs is sending actual messages while it's doing stuff which OpenClaw does really well, it's annoying to just wait while it says "Working..." but that's probably next

@levelsio

639,814 次观看 • 3 个月前

🚁 My war drone simulator Apocalypse Drone now has support for 32 players! I also made it Conquest/CTF so you have multiple bases that you have to capture, each round the map is procedurally generated and random so every time it's different (like Battlefield) There's still some bugs to work out and most importantly I have to figure out soldier animations, because they're fixed models now But I have got really far this time I think and coding with AI is really way further than it was a year ago, you mostly notice that how few times you get stuck, only one time this month building this I got stuck which was today where I moved the AI players to the server and they kept showing up as invisible, very buggy, every time I told it that it couldn't fix it though Then I asked it to fundamentally analyze the current server-side AI player code and make it work like industry standard, and it took a long time and fixed everything Last year I'd get stuck hundreds of times and the AI just couldn't get itself out of a hole, but now it can I think it's impressive that just last year only for the first time we could make actual games with AI But this year as non-game dev, I can get pretty close to the level of a multiplayer game from 20y ago (like Battlefield 1942, that lots of ideas here are based on, but with drones :D) Obviously we're still far away from AAA (I hate that term though) but the curve of exponential progress is there again, as it was in AI image generation, then video, and now code, first bad, then better, then good enough! Here's a video of gameplay from my drone sim You can play it with the link in the reply below and it's multiplayer!

@levelsio

55,036 次观看 • 1 个月前