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It’s quite interesting how Eye Tracking input is almost the perfect replacement for the DS stylus in games like this It makes me believe that if you release a non-VR game on a headset like this: the menu/settings system should be permanently split from the main gaming window

76,298 views • 9 months ago •via X (Twitter)

21 Comments

太一 🏴‍☠️ 💿's profile picture
太一 🏴‍☠️ 💿9 months ago

Just don't play Pokémon ranger that way. LOL

Brad Lynch's profile picture
Brad Lynch9 months ago

Oh god 😵‍💫

Scar's profile picture
Scar9 months ago

I really do miss the days when PCs were the bleeding edge of tech, I miss when I wasn't thinking "man I wish I had a vision pro for this" because my PC already did it I have an eyetracking capable headset, yet can't make use of this really cool use case

Brad Lynch's profile picture
Brad Lynch9 months ago

I feel ya

José ‘The VR Tech’ 🥽's profile picture
José ‘The VR Tech’ 🥽9 months ago

i wonder if there’s a path to get poke walker working too! 🥹, I know this works on steamOS:

Brad Lynch's profile picture
Brad Lynch9 months ago

I almost imagine this concept working extremely well on a display enabled smart glasses When they don’t die within an hour of usage with that display on

Shiny Quagsire's profile picture
Shiny Quagsire9 months ago

tbh I unironically want some kind of smart glasses + eye tracking + TV/PC combo for this kind of UX, it'd be so nice

Calm's profile picture
Calm9 months ago

Menus blocking the game view is a pet peeve of mine lol, so I hope we eventually get this for all games. There's so much potential for enhancing non-VR games in VR. Better menus, good stereoscopic 3D, dynamic themed VR environments. I want all of it. :)

Brad Lynch's profile picture
Brad Lynch9 months ago

💯 Bingo 🥹

seymour's profile picture
seymour9 months ago

imagine playing rhythm heaven like that lol

NatSock's profile picture
NatSock9 months ago

That looks like a REALLY good user experience.

dethswurl's profile picture
dethswurl9 months ago

Yep. So much UI can be put on the side of the game's screen. Inventory, world map, journal, etc. Truly some sort of 2.5d gaming.

Aaron's profile picture
Aaron9 months ago

Is Zelda Phantom Hourglass playable like this?

Poro's profile picture
Poro9 months ago

Id like to play pokemon like this. What are you using?

Zara Crypto 🔮's profile picture
Zara Crypto 🔮9 months ago

Hopefully @nintendo 🇯🇵 are planning their own XR gaming headset, could be so ideal & fun if done right ᯅ 🍄🌟! Until then, hopefully they may test the waters with a few Nintendo apps on Apple Vision Pro 🙌 @NintendoAmerica @mariokarttourEN @thetruebowser @PokemonTCGP @Pokemon

Gabriel Barbosa's profile picture
Gabriel Barbosa9 months ago

I'm used to touch typing, so when in XR, I usually point and interact without looking at it (or right after averting my gaze to somewhere else). To me, UI interaction with eye tracking feels like such a slowdown 😭

Jack Haehl's profile picture
Jack Haehl9 months ago

With a majority of Pokemon gameplay being Dpad + A/B I wonder how far we are from microgesture-controlled GBA emulators on Display glasses.

Zelda ᴮᴸᴹ 🏳️‍⚧️ (She/Her) - FREE PALESTINE 🇵🇸's profile picture
Zelda ᴮᴸᴹ 🏳️‍⚧️ (She/Her) - FREE PALESTINE 🇵🇸9 months ago

Looks looks really neat, I hope I'll be able to do something similar with the Steam Frame if I manage to get my hands on it

zilants's profile picture
zilants9 months ago

Nintendo ds eye

pumpuppthevolume's profile picture
pumpuppthevolume9 months ago

yo

XxWarmouthxX's profile picture
XxWarmouthxX9 months ago

Now do Pokemon Ranger with eye tracking

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