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It’s quite interesting how Eye Tracking input is almost the perfect replacement for the DS stylus in games like this It makes me believe that if you release a non-VR game on a headset like this: the menu/settings system should be permanently split from the main gaming window
76,298 просмотров • 9 месяцев назад •via X (Twitter)
Комментарии: 21

Just don't play Pokémon ranger that way. LOL

Oh god 😵💫

I really do miss the days when PCs were the bleeding edge of tech, I miss when I wasn't thinking "man I wish I had a vision pro for this" because my PC already did it I have an eyetracking capable headset, yet can't make use of this really cool use case

I feel ya

i wonder if there’s a path to get poke walker working too! 🥹, I know this works on steamOS:

I almost imagine this concept working extremely well on a display enabled smart glasses When they don’t die within an hour of usage with that display on

tbh I unironically want some kind of smart glasses + eye tracking + TV/PC combo for this kind of UX, it'd be so nice

Menus blocking the game view is a pet peeve of mine lol, so I hope we eventually get this for all games. There's so much potential for enhancing non-VR games in VR. Better menus, good stereoscopic 3D, dynamic themed VR environments. I want all of it. :)

💯 Bingo 🥹

imagine playing rhythm heaven like that lol

That looks like a REALLY good user experience.

Yep. So much UI can be put on the side of the game's screen. Inventory, world map, journal, etc. Truly some sort of 2.5d gaming.

Is Zelda Phantom Hourglass playable like this?

Id like to play pokemon like this. What are you using?

Hopefully @nintendo 🇯🇵 are planning their own XR gaming headset, could be so ideal & fun if done right ᯅ 🍄🌟! Until then, hopefully they may test the waters with a few Nintendo apps on Apple Vision Pro 🙌 @NintendoAmerica @mariokarttourEN @thetruebowser @PokemonTCGP @Pokemon

I'm used to touch typing, so when in XR, I usually point and interact without looking at it (or right after averting my gaze to somewhere else). To me, UI interaction with eye tracking feels like such a slowdown 😭

With a majority of Pokemon gameplay being Dpad + A/B I wonder how far we are from microgesture-controlled GBA emulators on Display glasses.

Looks looks really neat, I hope I'll be able to do something similar with the Steam Frame if I manage to get my hands on it

Nintendo ds eye

yo

Now do Pokemon Ranger with eye tracking

