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I've been making a chill parcel delivery game where you drive through a rainy Hong kong-inspired city with different districts, highways and alleys. Each parcel has a small, funny or poignant story tied to it and ocassionally you get to play mini-games like mahjong match-3, claw machines, karaoke and... show more
27,550 görüntüleme • 3 gün önce •via X (Twitter)
55 Yorum

ok so you didn't make it

The game is still WIP but you can play it here if you want to check it out. It's only available for desktop browsers:

This ui is amazing

Gotta hand that to Claude!

So cool game! A cyberpunk version would be great, very suited for Hong Kong, like in the bladerunner ☺️

Yeah that’s the inspiration. Thanks Derya!

haha this is gorgeous my only suggestion: ask claude to remove 80% of the text in the game

Lol yeah Claude loves all the text on the UIs

OK, but you gotta actually release all these games.

This game is playable on wavedash! Though I haven’t optimised it yet

rainy hong kong streets plus parcel stories is a great combination

@wavedash You’re talented Danny! The art is always very on point 👍

Danny, I really appreciate your posts. Thank you. I am wondering if you can give us a sense of what these games normally end up as: dope demos for social, web apps, iOS apps, portfolio pieces? And do you ever productize them?

Thanks! This game is actually playable (though not optimised) on wavedash. I just love making these games for fun. I don’t really care much about productizing them at this point because many players don’t want to buy an ai game anyway.

Got it. Thanks. Hats off nonetheless. They look fun!

The art directing here is just insane amount of good taste + technical veracity

Wow that's impressive I like the food

So cool.

Looks great! Also the 3d model done with Sonnet?

Yup!

Do you plan on putting this on Steam/AppStore or was it an experiment?

I’m putting it up on Wavedash because it’s more friendly for AI games.

Is wave dash just a hosting portal, or they offer monetization of any kind?

Did sonnet make the trailer? How do you work between opus and sonnet?

Yup Sonnet made the trailer but I had to direct it multiple times to make it better.

And when do you decide to use opus vs sonnet?

TBH opus is marginally better but it’s slow and much more expensive than Sonnet so I go Sonnet most of the time for this game

this looks awesome

There’s no stopping you!! 👊👊

mahjong mid delivery is dirty

games as culture. not as performance.

More cats and I will buy! Great work as always bro.

Crazy it looks more like AI video than a video game, insane graphics

很棒!

love the rainy vibe

Unplayable, but I guess you already moved onto the next thing.

Ohh looks like some shaders are failing. Will check!

banger!

Very cool

Now this has the vibes!

Thanks Max!

Does it have the Hong Kong cross walk sounds?

This looks really good. Will test later.

Wow this looks good

How do you do to create so many game with so many details and assets is such a short time ?

I have multiple game projects that I work on at the same time.

Makes me even more impressed ! How do you do ? And / or how much does it costs you ? Have you unlimited funds ? What is your secret ?

Oh I got the Claude code max 20x plan and making a game takes only about 20% of weekly usage with Sonnet 5.5. So to maximise usage, I make multiple games at the same time

Really impressive

How do u make the assets look nice? The objects and scenes.

That sounds insanely cozy, drop the link!

Do you have a massive set of assets on your computer? One of the challnges I’m currently facing is good audio for variable circumstances. A few good audio packs could probably cover most everything I’d need but things like Suno and eleven tend for now not to produce good game sounds

Yes I bought a library of sfx and ask the model to find the sfx from there.

Awesome work Danny

Looks very nice. May i ask where did you get the assets from?

