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I've been working on getting my C multicore-runtime to run on the web. it's still early, but this is a fully multi-threaded renderer + physics running on WebGPU and WASM. 100k cubes, 60 FPS I'll be benchmarking it against Unity ECS soon
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(wip) Still working on this but I'm getting there! I've got more work done after this clip but that's gonna be for the early access once it's finished >:3
Mocha
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