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I've managed to run the VRChat MS-VRCSA pool table prefab without the VRChat SDK, with the Unity Editor in VR, starting from a blank project with OpenXR. Entering Play Mode takes no time at all.
18,781 views • 1 year ago •via X (Twitter)
10 Comments

Nice, have you considered shimming the U#/VRC types using their names+namespaces directly so you don't need to modify their usings?

I had given it a thought and initially my rationale was that I didn't want to make autocompletion annoying if I ever find a way to install both the VRChat SDK and Nochat in the same project. However now I can't think of any good way they can be both in the same project

I love how you just say "Imma do this thing" and like a few days later you accomplish it. Thats the drive of someone who loves what they are doing. :D

Watching you in the last days feels like you are about to make the "Oasis" happening in the coming weeks :D

does this work with sacc's flight prefab too?

I don't know yet

🤯

That's impressive. Stellar job!

Pool tables in Basis? :X We got a pool table before video players?

@ResoniteApp better be watching yo ass and thanking you for all the non-vrchat, vr tools you've been creating. God's work 🙏



