Loading video...

Video Failed to Load

Go Home

I've managed to run the VRChat MS-VRCSA pool table prefab without the VRChat SDK, with the Unity Editor in VR, starting from a blank project with OpenXR. Entering Play Mode takes no time at all.

18,781 views • 1 year ago •via X (Twitter)

10 Comments

Merlin's profile picture
Merlin1 year ago

Nice, have you considered shimming the U#/VRC types using their names+namespaces directly so you don't need to modify their usings?

Haï~'s profile picture
Haï~1 year ago

I had given it a thought and initially my rationale was that I didn't want to make autocompletion annoying if I ever find a way to install both the VRChat SDK and Nochat in the same project. However now I can't think of any good way they can be both in the same project

Rollthered's profile picture
Rollthered1 year ago

I love how you just say "Imma do this thing" and like a few days later you accomplish it. Thats the drive of someone who loves what they are doing. :D

Orange / Orenji's profile picture
Orange / Orenji1 year ago

Watching you in the last days feels like you are about to make the "Oasis" happening in the coming weeks :D

Zweikaku's profile picture
Zweikaku1 year ago

does this work with sacc's flight prefab too?

Haï~'s profile picture
Haï~1 year ago

I don't know yet

jin's profile picture
jin1 year ago

🤯

Duinrahaic's profile picture
Duinrahaic1 year ago

That's impressive. Stellar job!

VRUnderground's profile picture
VRUnderground1 year ago

Pool tables in Basis? :X We got a pool table before video players?

👑Zuelatak👑's profile picture
👑Zuelatak👑1 year ago

@ResoniteApp better be watching yo ass and thanking you for all the non-vrchat, vr tools you've been creating. God's work 🙏

Related Videos