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Made a realtime OpenPose #ControlNet controller for #StableDiffusion in #Unity3D using the Animation Rigging package + Runtime Transform Handles asset. First time doing rigging inside Unity and found it quite intuitive. #madewithunity #gamedev #indiedev

93,678 Aufrufe • vor 3 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Lost in Hell
Lost in Hellvor 3 Jahren

No way! Damn, thats fantastic

Profilbild von -=HACKMANS=-
-=HACKMANS=-vor 3 Jahren

Thank you!! Will release the code once I strip the third party assets

Profilbild von Ibis Fernandez
Ibis Fernandezvor 3 Jahren

any chance you can share the fbx model? Looking to do this in iclone using live mocap, but can model worth a damn.

Profilbild von -=HACKMANS=-
-=HACKMANS=-vor 3 Jahren

Sure here's the skinned mesh with vertex colors

Profilbild von Matt Menendez
Matt Menendezvor 3 Jahren

Whoa, this looks cool! I need to try this out soon!

Profilbild von Gogodr.Ai
Gogodr.Aivor 3 Jahren

Been waiting for a poser with inverse kinematics like this. It looks amazing, good job. ✌

Profilbild von Triple5helix
Triple5helixvor 3 Jahren

holy crap

Profilbild von Swampstream
Swampstreamvor 3 Jahren

wtf kid! stopppppppp

Profilbild von Mark Choi
Mark Choivor 3 Jahren

Thank you so much for sharing!

Profilbild von no1a
no1avor 3 Jahren

How did you incorporate SD into unity here?

Profilbild von -=HACKMANS=-
-=HACKMANS=-vor 3 Jahren

For this version I have Auto1111 WebUI running on my machine and I’m interfacing through its api for the ControlNet feature. I’m also building other features that can use cloud gpu api and eventually a fully self contained SD implementation with custom trained models.

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