Loading video...

Video Failed to Load

Go Home

Made a realtime OpenPose #ControlNet controller for #StableDiffusion in #Unity3D using the Animation Rigging package + Runtime Transform Handles asset. First time doing rigging inside Unity and found it quite intuitive. #madewithunity #gamedev #indiedev

11 Comments

Lost in Hell's profile picture
Lost in Hell3 years ago

No way! Damn, thats fantastic

-=HACKMANS=-'s profile picture
-=HACKMANS=-3 years ago

Thank you!! Will release the code once I strip the third party assets

Ibis Fernandez's profile picture
Ibis Fernandez3 years ago

any chance you can share the fbx model? Looking to do this in iclone using live mocap, but can model worth a damn.

-=HACKMANS=-'s profile picture
-=HACKMANS=-3 years ago

Sure here's the skinned mesh with vertex colors

Matt Menendez's profile picture
Matt Menendez3 years ago

Whoa, this looks cool! I need to try this out soon!

Gogodr.Ai's profile picture
Gogodr.Ai3 years ago

Been waiting for a poser with inverse kinematics like this. It looks amazing, good job. ✌

Triple5helix's profile picture
Triple5helix3 years ago

holy crap

Swampstream's profile picture
Swampstream3 years ago

wtf kid! stopppppppp

Mark Choi's profile picture
Mark Choi3 years ago

Thank you so much for sharing!

no1a's profile picture
no1a3 years ago

How did you incorporate SD into unity here?

-=HACKMANS=-'s profile picture
-=HACKMANS=-3 years ago

For this version I have Auto1111 WebUI running on my machine and I’m interfacing through its api for the ControlNet feature. I’m also building other features that can use cloud gpu api and eventually a fully self contained SD implementation with custom trained models.

Related Videos