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Made a realtime OpenPose #ControlNet controller for #StableDiffusion in #Unity3D using the Animation Rigging package + Runtime Transform Handles asset. First time doing rigging inside Unity and found it quite intuitive. #madewithunity #gamedev #indiedev

93,678 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Lost in Hell
Lost in Hell3 лет назад

No way! Damn, thats fantastic

Фото профиля -=HACKMANS=-
-=HACKMANS=-3 лет назад

Thank you!! Will release the code once I strip the third party assets

Фото профиля Ibis Fernandez
Ibis Fernandez3 лет назад

any chance you can share the fbx model? Looking to do this in iclone using live mocap, but can model worth a damn.

Фото профиля -=HACKMANS=-
-=HACKMANS=-3 лет назад

Sure here's the skinned mesh with vertex colors

Фото профиля Matt Menendez
Matt Menendez3 лет назад

Whoa, this looks cool! I need to try this out soon!

Фото профиля Gogodr.Ai
Gogodr.Ai3 лет назад

Been waiting for a poser with inverse kinematics like this. It looks amazing, good job. ✌

Фото профиля Triple5helix
Triple5helix3 лет назад

holy crap

Фото профиля Swampstream
Swampstream3 лет назад

wtf kid! stopppppppp

Фото профиля Mark Choi
Mark Choi3 лет назад

Thank you so much for sharing!

Фото профиля no1a
no1a3 лет назад

How did you incorporate SD into unity here?

Фото профиля -=HACKMANS=-
-=HACKMANS=-3 лет назад

For this version I have Auto1111 WebUI running on my machine and I’m interfacing through its api for the ControlNet feature. I’m also building other features that can use cloud gpu api and eventually a fully self contained SD implementation with custom trained models.

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