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Making a simple minecraft like terrain generator in blender. A lot trickier than i thought using geometry nodes #b3d

136,750 次观看 • 3 年前 •via X (Twitter)

10 条评论

Everlasting.Media 的头像
Everlasting.Media3 年前

Tutorial -> YouTube -> Profit

Jade 的头像
Jade3 年前

Holy shit that's awesome! What if you tied the biome to vertex groups so the blend would be weight painted in.

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶3 年前

@JadedArtistGal It's possible, I'm working on the ability to paint in small ponds and rivers using vertex groups.

gua_s ( 👾 , 🛸 ) 的头像
gua_s ( 👾 , 🛸 )3 年前

is it possible to isolate trees and plants?

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶3 年前

Yes.

MrCube6 的头像
MrCube63 年前

That is so awesome!!

The_Crabnuts 的头像
The_Crabnuts3 年前

This is insane

Iron Tarkus 的头像
Iron Tarkus3 年前

Any good tutorial on Geo. Nodes? I've tried to read the documentation but it's horrible

Umbre the Frostdragon 的头像
Umbre the Frostdragon3 年前

@DangeN00dle That is hot.

The Dev Punk 的头像
The Dev Punk3 年前

This type of generation is the future. Love these kinds of projects 🔥

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