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Making my Face Rig a bit more User Friendly! The mouth, eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles, frowns, teeth etc, but this covers a lot of expressions! #blender #b3d

141,838 次观看 • 1 年前 •via X (Twitter)

10 条评论

Daniel Droid 的头像
Daniel Droid1 年前

Do you go over how to set up this rig from scratch? Is this just rigify components?

Niall 的头像
Niall1 年前

It's a Rigify rig for all of the base components. The controllers act as drivers to control Action constraints on each of the bones. Each Action is an animation (eyebrows raise, angry, mouth etc) then as we move the controller it essentially turns on and off the animations

The_Crabnuts 的头像
The_Crabnuts1 年前

caught me so offguard with that face lmfao

s.infiniti 的头像
s.infiniti1 年前

LMFAOOOOOOOOOOOOOOO @pot4tochip

Kinetic Zen 的头像
Kinetic Zen1 年前

One step closer to Garry's Mod TF2 shitpost vtubers

LucyOFC 的头像
LucyOFC1 年前

lemme guess: not free right? XDDD if its paid ill pay for it when I'll have the chance

Winter Wolf 的头像
Winter Wolf1 年前

How!?

CMM💫🌸 的头像
CMM💫🌸1 年前

this is so peak,,, did u follow a tutorial for this .. <3

Giga Watts🤖 的头像
Giga Watts🤖1 年前

Wait, would face rig work on anime style characters too?

Niall 的头像
Niall1 年前

Yeah of course! The face rig is just the technical side, your character and expressions can be whatever you'd like!

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