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Making my Face Rig a bit more User Friendly! The mouth, eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles, frowns, teeth etc, but this covers a lot of expressions! #blender #b3d
141,838 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Do you go over how to set up this rig from scratch? Is this just rigify components?

It's a Rigify rig for all of the base components. The controllers act as drivers to control Action constraints on each of the bones. Each Action is an animation (eyebrows raise, angry, mouth etc) then as we move the controller it essentially turns on and off the animations

caught me so offguard with that face lmfao

LMFAOOOOOOOOOOOOOOO @pot4tochip

One step closer to Garry's Mod TF2 shitpost vtubers

lemme guess: not free right? XDDD if its paid ill pay for it when I'll have the chance

How!?

this is so peak,,, did u follow a tutorial for this .. <3

Wait, would face rig work on anime style characters too?

Yeah of course! The face rig is just the technical side, your character and expressions can be whatever you'd like!
