
Niall
@vertex_arcade • 16,153 subscribers
I'm Niall, I make mostly Blender stuff and I turn 2D concepts into 3D models. https://t.co/96FNeUjz74 https://t.co/EerH4iXiSp
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Making my Face Rig a bit more User Friendly! The mouth, eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles, frowns, teeth etc, but this covers a lot of expressions! #blender #b3d
Niall (Commissions Open)141,838 次观看 • 11 个月前

I think this was an evening well spent! I was curious to see if I could do this in #Blender and it's actually pretty simple! All I did was animate a "cutter" mesh and let that boolean into the head! Then just hand drew corrections using Grease Pencil! #b3d #AcrossTheSpiderVerse
Niall209,661 次观看 • 2 年前

What are your thoughts on AI 3D models? I could see it being useful for blockout to test out concepts, but it's unusable for any final assets You would have to retopologise both of these, but AI gets 90% of the way there. Some manual cleanup and these would be almost identical
Niall36,702 次观看 • 11 个月前

I'm bad at animating, but just want to see how the rig works! One question for you animators: how do you go about getting creases for faces e.g. dimples? Blendshapes or extra bones to control certain areas? ARKit blendshapes wouldn't work in this case #blender #b3d
Niall (Commissions Open)10,456 次观看 • 1 年前
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