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MaskINT: Video Editing via Interpolative Non-autoregressive Masked Transformers paper page: Recent advances in generative AI have significantly enhanced image and video editing, particularly in the context of text prompt control. State-of-the-art approaches predominantly rely on diffusion models to accomplish these tasks. However, the computational demands of diffusion-based methods are...

25,471 просмотров • 2 лет назад •via X (Twitter)

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Wonderland: Navigating 3D Scenes from a Single Image Contributions: • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.

MrNeRF

52,849 просмотров • 1 год назад

Massive update for AI Engineers! Training diffusion models just got a lot easier. dLLM is an open-source library that does for diffusion models what Hugging Face did for transformers. Here's why this matters: Traditional autoregressive models generate text left-to-right, one token at a time. Diffusion models work differently - they refine the entire sequence iteratively, giving you better control over generation quality and more flexible editing capabilities. The problem? Building and training these models required stitching together scattered tools and reimplementing research papers from scratch. Most of the tooling has been scattered and is hard to reproduce. dLLM changes this: It unifies everything you need to train, evaluate, and deploy diffusion language models: ↳ Scalable training with LoRA, DeepSpeed, and FSDP support ↳ Unified evaluation that abstracts away inference complexity ↳ Ready-to-use recipes for pretraining, finetuning, and evaluation The library includes implementations of models like LLaDA and Dream, plus training algorithms like Edit Flows that enable insertion, deletion, and substitution operations. The team just released ModernBERT-Chat models showing you can turn BERT into lightweight chatbots through masked instruction tuning. This is practical and worth exploring. The setup is straightforward. Run locally with Accelerate or scale to multi-node clusters with Slurm. If you're working with language models and want to explore diffusion-based approaches without rebuilding infrastructure, dLLM gives you a production-ready starting point. Link to the repo in the next tweet.

Akshay 🚀

64,011 просмотров • 11 месяцев назад

Google dropped a new AI paper called LUMIERE. It's remarkably flexible, supporting video inpainting, image-to-video, AND stylized video generation tasks. Say hello to “space-time diffusion” for video generation! Now what the heck does that mean exactly?! 🌐⏳ → TL;DR it utilizes a “Space-Time UNet” architecture that generates the full duration of the video in one pass, rather than generating distant keyframes and interpolating between them like prior works. Because the computation is done in this “compressed space-time representation” to generate the full clip at once, it's far more temporally consistent. → Another benefit of generating the full video at once is that you can “direct” the video generation, making it easier to hand off to other models/tasks without having to stitch together partial solutions. You can condition generations on additional inputs, meaning you get the full stack of AI video capabilities – from video inpainting to image-to-video and beyond. → New SOTA for AI video generation? User study results in the paper suggest human evaluators preferred Lumiere over Runway Gen-2, Pika Labs, and Stable Video Diffusion in terms of quality, text alignment AND motion. But as always, we need to get hands-on with this tech when Google *actually* decides to ship it. → Could this end up inside YouTube? Y’all know i’m obsessed with blending reality and imagination – so it’s the video inpainting tech I'm most excited about. I really hope this model finds its way into YouTube's Generative AI efforts, and based on their prior announcements and the list of acknowledgments in the paper I think it might! 🤞🏽 Links: 🔗Paper: 🔗Project:

Bilawal Sidhu

44,822 просмотров • 2 лет назад