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MeshSplatting: Differentiable Rendering with Opaque Meshes Contributions: (i) An end-to-end optimization of mesh-based scene representations retains visual quality while training 2× faster than current state-of-the-art methods. (ii) Rather than a polygon soup, we generate a connected mesh by refining the vertex locations of a restricted Delaunay triangulation. (iii) Triangles...

15,349 просмотров • 9 месяцев назад •via X (Twitter)

Комментарии: 14

Фото профиля MrNeRF
MrNeRF9 месяцев назад

Author thread:

Фото профиля MrNeRF
MrNeRF9 месяцев назад

Paper: Project: Code:

Фото профиля Lucky Iyinbor
Lucky Iyinbor9 месяцев назад

The idea to use triangle soup as connectivity signal for Delaunay is very hacky - I like It 😁

Фото профиля ǝɥǝ⅄
ǝɥǝ⅄9 месяцев назад

over?

Фото профиля MrNeRF
MrNeRF9 месяцев назад

We are cooked :)

Фото профиля Jan Held
Jan Held9 месяцев назад

Thanks for sharing @janusch_patas ! 😁

Фото профиля Adrian
Adrian9 месяцев назад

The mesh results look like voxel modeling , unclean but it works!

Фото профиля Zwecharki of Immense AGI fundamentalism
Zwecharki of Immense AGI fundamentalism9 месяцев назад

At this point i don’t care about speed. Just quality. Especially subsurface scattering, reflections, glass distortions and transparency. Blur as well

Фото профиля S K Ʌ N
S K Ʌ N9 месяцев назад

Cool! But i don't get why you don't crosspost to bluesky, i come here only to check your stuff now lol ;)

Фото профиля MrNeRF
MrNeRF9 месяцев назад

Too may platforms out there:)

Фото профиля S K Ʌ N
S K Ʌ N9 месяцев назад

Yeah, but is the worst anyway;(

Фото профиля Luc 💭 🇺🇸 🇺🇦 🇧🇷 💭
Luc 💭 🇺🇸 🇺🇦 🇧🇷 💭9 месяцев назад

too bad we can't use it, no license?

Фото профиля Luca | ReplyGrinder.ai 🌊
Luca | ReplyGrinder.ai 🌊9 месяцев назад

Nice to see research that directly plugs into existing game pipelines - brings theory to the playfield! Thx

Фото профиля Himanshu Kumar
Himanshu Kumar9 месяцев назад

Interesting work, MrNeRF! But can it truly replace the polygon soup, I wonder?

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