Loading video...
Video Failed to Load
[SIGGRAPH '25] TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling Note: On the left that's a 3DGS rendering! Contributions: 1. We propose a simple approach for rigging 3D Gaussians within the continuous tangent space of 3DMM face models, allowing Gaussians to move freely across mesh triangles. 2.... show more
28,434 views • 1 year ago •via X (Twitter)
7 Comments

MrNeRF1 year ago
Paper: Project:

Reji Modiyil1 year ago
@waitin4agi_ @waitin4agi_, impressive developments in dynamic head modeling. the future looks bright in avatar technology.

Tibo on Tech1 year ago
TeGA seems to be pushing the boundaries of what's possible in dynamic head modeling.

Sean Brynjólfsson1 year ago
“Note: On the left that’s a 3DGS rendering!” 🤯

Yash Chopda1 year ago
@waitin4agi_ This sounds like a fascinating development in head modeling.

Mohammed Lubbad, PhD1 year ago
@waitin4agi_ Incorporating realistic textures into head modeling could revolutionize virtual interaction. What other advancements might transform user experiences? 🌐 #Innovation

Stefan Larsen1 year ago
No speaking?
