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Microsoft Research introduces Mirage Latent spatial memory stores 3D scenes directly as latent tokens, skipping the costly RGB render-and-reencode loop. The result is up to 10.57x faster video generation, 55x lower memory use, and state-of-the-art consistency on WorldScore.
18,760 Aufrufe • vor 4 Monaten •via X (Twitter)
4 Kommentare

DailyPapersvor 4 Monaten
Paper: Project: Code:

BoldHyunvor 4 Monaten
Mirage stores 3D scenes as latent tokens, skipping the costly RGB render-and-reencode loop. 10.57x faster generation, 55x lower memory, state-of-the-art consistency on WorldScore. #MicrosoftResearch

Michał Piszczekvor 4 Monaten
xxrender-reencode was always infrastructure tax. 55x memory reduction is why this shipsxrender-reencode was always infrastructure tax. 55x memory reduction is why this ships.render-reencode was always infrastructure tax. 55x memory reduction is why this ships.

Abhishek Vermavor 4 Monaten
@_akhaliq This is amazing
