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Modelling blockouts can be really easy when using Fspy and its blender import addon. Here's a quick example using photo ref. You can easily do it with concept art too (if the perspective is easily ascertained).

15,862 views • 1 year ago •via X (Twitter)

10 Comments

prairiefawkes's profile picture
prairiefawkes1 year ago

I used Blender Perspective Plotter to pull the rough dimensions of this helmet out and then used that object block out in Plasticity to finish out the model. Would have been extremely difficult without the tool to normalize perspective.

Pilgrim's profile picture
Pilgrim1 year ago

i've been meaning to try this out - really great model and seems pretty accurate to the ref!

opensourceCM's profile picture
opensourceCM1 year ago

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Halfdeck's profile picture
Halfdeck1 year ago

I wish there were more tutorials on fspy beyond basic use. That said, one thing I figured out today is I can tweak the fspy distance setting in Blender by parenting the fspy camera to a cube, then resizing the cube.

Pilgrim's profile picture
Pilgrim1 year ago

tha'ts honestly a great tip, thank you! i'll have to try this out next time i use it

Yutaktik ☸'s profile picture
Yutaktik ☸1 year ago

Fspy saved me when I had a project recreating real kitchen appliances in 3D based on photo reference.

Simon Randall -aka- Gabrial Wolf's profile picture
Simon Randall -aka- Gabrial Wolf1 year ago

Have used it with Maya. Between the two it did a great job of matching the virtual camera to the live camera, which had a cropped sensor.

Nick Swift's profile picture
Nick Swift1 year ago

I had no idea this existed, thank you! This is going to be so helpful

archie's profile picture
archie1 year ago

that hard ops curve thing is cool

Nick Hodgson's profile picture
Nick Hodgson1 year ago

You definitely have to look into perspective plotter. So nice having this functionality directly inside or blender.

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