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More progress, tweaking colors and lighting (Cube World Omega + UE5)

117,973 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Arthur Atlas
Arthur Atlasvor 2 Jahren

The realistic lighting doesn'tseem to match well with the cubed look

Profilbild von nick
nickvor 2 Jahren

just back the real cube world pls

Profilbild von Grégoire Perez
Grégoire Perezvor 2 Jahren

Lets go ! Still a bit too bright imo but looks good 👍

Profilbild von Mist
Mistvor 2 Jahren

I think the strength of your art style is how vibrant and distinct the colors are. This is an improvement over your last update, but it still feels like the lighting washes out the vibrancy of the scene.

Profilbild von Formiga
Formigavor 2 Jahren

Looks like these fanmade tests on unreal environment of mario/sonic

Profilbild von Zadyan
Zadyanvor 2 Jahren

I think you may want to change the roughness value of your voxels material in order to be less bright.

Profilbild von Ruble
Rublevor 2 Jahren

Im ngl it just doesn't match the aesthetic whatsoever. The old lighting system fits 100000% better.

Profilbild von Sorio Alvarna🐾
Sorio Alvarna🐾vor 2 Jahren

the only part that I dislike is in the wheat field it make me motion sick for real beside that it can be interesting

Profilbild von ForceDev
ForceDevvor 2 Jahren

This will be cube world in 2014 (Feels likes one of those old slideshows on youtube with minecraft mobs in real life)

Profilbild von kreiz
kreizvor 2 Jahren

i love you, but all u needed to do is give updates to the new release

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