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More progress, tweaking colors and lighting (Cube World Omega + UE5)

117,026 views • 2 years ago •via X (Twitter)

10 Comments

Arthur Atlas's profile picture
Arthur Atlas2 years ago

The realistic lighting doesn'tseem to match well with the cubed look

nick's profile picture
nick2 years ago

just back the real cube world pls

Grégoire Perez's profile picture
Grégoire Perez2 years ago

Lets go ! Still a bit too bright imo but looks good 👍

Mist's profile picture
Mist2 years ago

I think the strength of your art style is how vibrant and distinct the colors are. This is an improvement over your last update, but it still feels like the lighting washes out the vibrancy of the scene.

Formiga's profile picture
Formiga2 years ago

Looks like these fanmade tests on unreal environment of mario/sonic

Zadyan's profile picture
Zadyan2 years ago

I think you may want to change the roughness value of your voxels material in order to be less bright.

Ruble's profile picture
Ruble2 years ago

Im ngl it just doesn't match the aesthetic whatsoever. The old lighting system fits 100000% better.

Sorio Alvarna🐾's profile picture
Sorio Alvarna🐾2 years ago

the only part that I dislike is in the wheat field it make me motion sick for real beside that it can be interesting

ForceDev's profile picture
ForceDev2 years ago

This will be cube world in 2014 (Feels likes one of those old slideshows on youtube with minecraft mobs in real life)

kreiz's profile picture
kreiz2 years ago

i love you, but all u needed to do is give updates to the new release

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