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More work on the Interaction System that is styled like image recognition boxes. Thinking about color-coding each type of interactable. Cyan: Pickups White: Things that change the environment Yellow(?): Intel

84,788 views โ€ข 1 year ago โ€ขvia X (Twitter)

11 Comments

๐‰๐€๐Œ฿ถ๐†๐Ž's profile picture
๐‰๐€๐Œ฿ถ๐†๐Ž1 year ago

Wishlist GANGSTALK or I'll send the red rectangles after you tonight

Farhen๐Ÿณ๏ธโ€โšง๏ธ's profile picture
Farhen๐Ÿณ๏ธโ€โšง๏ธ1 year ago

What about changing the shapes of the boxes ? Although I don't know if that strays too much from the image recognition box "style" ig. Unrelated but I just noticed you can kick carts around I'm gonna spend hours doing that

๐‰๐€๐Œ฿ถ๐†๐Ž's profile picture
๐‰๐€๐Œ฿ถ๐†๐Ž1 year ago

Could do something like that, or change how the tag looks on it, colors seem to work fine for now, but I might experiment with that

Sabine VanderLinden's profile picture
Sabine VanderLinden1 year ago

AI is that friend who spots patterns in chaos and always knows whatโ€™s next. From transforming data lakes into oceans ๐ŸŒŠ to crafting personalized customer experiences, AI isnโ€™t just smartโ€”itโ€™s basically clairvoyant. ๐Ÿ”ฎ Insightful words from Marie Brunet @Microsoft #AI #Innovation

๐Ÿซงswoop๐Ÿซง's profile picture
๐Ÿซงswoop๐Ÿซง1 year ago

crazy horror implications where the camera picks up an entity but itโ€™s unknown to the viewer as to what it looks like

FAT JC's profile picture
FAT JC1 year ago

Great idea, clip looks awesome. Needs tank controls (just kidding please no)

๐‰๐€๐Œ฿ถ๐†๐Ž's profile picture
๐‰๐€๐Œ฿ถ๐†๐Ž1 year ago

You can toggle tank controls on if you want! Lol

Salty Seal's profile picture
Salty Seal1 year ago

Fixed camera angles coming from literal cameras. That's genius.

Unemployee of the month๐Ÿค๐Ÿ’™๐Ÿค's profile picture
Unemployee of the month๐Ÿค๐Ÿ’™๐Ÿค1 year ago

Looks really neat and diegetic. I wonder how is sound gonna work? Is it gonna come from the crappy CCTV mic, with steps getting quieter the farther away the player character is from it?

๐‰๐€๐Œ฿ถ๐†๐Ž's profile picture
๐‰๐€๐Œ฿ถ๐†๐Ž1 year ago

Most sounds are going to be based on the perspective of the camera, but character sounds (like footsteps) are always heard for clarity.

Eric Daily's profile picture
Eric Daily1 year ago

Flippin' genius

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