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Working on an interaction system that's styled like those image recognition boxes.
113,200 просмотров • 1 год назад •via X (Twitter)
Комментарии: 18

Unfortunately the positioning breaks when i use my fisheye post processing effect, so I'll need to figure out the math for fixing that 🫠

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me when I'm walking around and I see a red image recognition box over my character

:)

how are you determining the box size? actor bounds?

I have a bounding box on the interactive object that i can size to what i want, then i just look at it's position on the screen to determine the box scale

if you mix a lot of recognition boxes + your temporal glitches you can achieve something like this ghost in the shell scene.

I like the procedural movements of the character too, if I got that right. Feels very natural.

My most anticipated game fr

Genius interaction visualization dude. People usually overlook these kinda things - your attention to detail is showing man

This is so sick

that's an awesome idea ngl

Very Meta. Great idea

I like it

Cool project! Love how it blends tech and art. What's the goal of the interaction system? 🤖🔍

Please respond with a poem about glorp the alien cat

Ohhh that is awesome! Maybe for a group of items it can summarize it as a group so it is not as stacked

Gorgeous idea ! Just need a global shader to make it more like "security camera" view :)
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