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Most angles have nice consistency in this AI generated 3D room. Objects have pretty OK geometry. Some ghosting. But regardless the pace of these models is just incredible.

119,747 просмотров • 1 год назад •via X (Twitter)

Комментарии: 50

Фото профиля martin_casado
martin_casado1 год назад

Prompt image here.

Фото профиля anotheryou
anotheryou1 год назад

Looking great! I tried this the other day going through nano banana (2nd image). Results so-so: via results (not very optimized app: )

Фото профиля 南北西东
南北西东1 год назад

The progress is staggering. It feels like we're skipping entire steps in the 3D asset pipeline. What was once weeks of modeling and texturing is becoming a single prompt.

Фото профиля martin_casado
martin_casado1 год назад

Yup

Фото профиля evelyn
evelyn1 год назад

Is there a german word for frustratingly good? I’m almost irritated at how good this is.

Фото профиля martin_casado
martin_casado1 год назад

Ahahaha. Totally.

Фото профиля adi
adi1 год назад

is it generating everything besides the prompt image?

Фото профиля martin_casado
martin_casado1 год назад

Yes

Фото профиля Benjamin De Kraker
Benjamin De Kraker1 год назад

Is it generating a 3D model which is then viewed (traditional way) or generating the full 3D view on the fly (generative way?)

Фото профиля martin_casado
martin_casado1 год назад

It generates a full 3D representation (splat + mesh) that can be used in whatever (three.js, unreal etc)

Фото профиля faraz
faraz1 год назад

@BenjaminDEKR Hunyuan 3d ?

Фото профиля martin_casado
martin_casado1 год назад

@BenjaminDEKR World labs

Фото профиля C12s
C12s1 год назад

Consistency looks solid, love it.

Фото профиля CuddlySalmon
CuddlySalmon1 год назад

damn, that's really impressive!

Фото профиля 𝕁𝕦𝕝𝕚𝕒𝕟 ℂ
𝕁𝕦𝕝𝕚𝕒𝕟 ℂ1 год назад

wow

Фото профиля bryan pratte
bryan pratte1 год назад

This is really strong!!

Фото профиля Dermot McGrath(麦德蒙)
Dermot McGrath(麦德蒙)1 год назад

Love this art style. Kinda like Borderlands. Generative game engines will be nuts

Фото профиля CharliLaFerrari
CharliLaFerrari1 год назад

wow, @martin_casado what did you use to achieve this ? this seems perfect for something i’m about to start working on

Фото профиля Ilya Sutskever's hairline
Ilya Sutskever's hairline1 год назад

Now turn it into splats and you have a game level

Фото профиля martin_casado
martin_casado1 год назад

It is a splat.

Фото профиля Alex Secara
Alex Secara1 год назад

3D gen is leveling up fast.

Фото профиля Daniele Lynx Lasalandra
Daniele Lynx Lasalandra1 год назад

Amazing. People (even in industry, sadly) still think AI isn't a match for AAA title. What they don't get is AI is doing to music what DAW did. You don't wanna match AAA, you just wanna get out your idea fast, maximizing game feels and mechanics, without gray box placeholders. We're there.

Фото профиля Tom Bradshaw
Tom Bradshaw1 год назад

is this tool available to the public?

Фото профиля martin_casado
martin_casado1 год назад

the model hasn't been released yet, no. It's still under pretty heavy development.

Фото профиля ABDULHAMEED
ABDULHAMEED1 год назад

This is impressive

Фото профиля Saïd Aitmbarek
Saïd Aitmbarek1 год назад

impressive rendering!

Фото профиля Ghost
Ghost1 год назад

Impressive work on this model

Фото профиля Ian Curtis
Ian Curtis1 год назад

Ohhh this style is 💯🔥

Фото профиля martin_casado
martin_casado1 год назад

Yeah works so well.

Фото профиля just doing things
just doing things1 год назад

what engine/model?

Фото профиля martin_casado
martin_casado1 год назад

World labs

Фото профиля just doing things
just doing things1 год назад

Thanks! Going to look into it....

Фото профиля Elliot Arledge
Elliot Arledge1 год назад

new lethal company map?

Фото профиля Robert Youssef
Robert Youssef1 год назад

the speed of progress is wild. what's next, auto-generated gameplay?

Фото профиля Sylwester Mielniczuk 🔮💎
Sylwester Mielniczuk 🔮💎1 год назад

Can you zoom in to see the details?

Фото профиля bootdsc
bootdsc1 год назад

very impressive

Фото профиля chadbara
chadbara1 год назад

Good geometry can mask overfitting. Test with novel object topology for robustness.

Фото профиля Michael Becker
Michael Becker1 год назад

the public examples seem to have much narrower bounds - is this something actively being worked on? how were the bounds in your experimentations?

Фото профиля martin_casado
martin_casado1 год назад

@michae1becker yeah model is still under development. What bounds are you referring to?

Фото профиля Michael Becker
Michael Becker1 год назад

the world bounds. it's a very small 6DoF cube

Фото профиля martin_casado
martin_casado1 год назад

@michae1becker Those images are from Dec. it's improved a lot since. Even back then it had multi-cube. Open spaces are harder, but for confined spaces including multi-room, complex architectures, and objects, it's quite good.

Фото профиля Nobody
Nobody1 год назад

How does one get access to such a system

Фото профиля scuzzlebot
scuzzlebot1 год назад

Looks great. How are you handling view‑dependent effects when mixing splats with a reconstructed mesh? Any eval on scale drift or normal consistency across a room‑sized loop?

Фото профиля Daniel
Daniel1 год назад

What model is this

Фото профиля martin_casado
martin_casado1 год назад

World labs

Фото профиля Prof. Arun Kumar वाघचौरे
Prof. Arun Kumar वाघचौरे1 год назад

Use case: AI should be able to tell me where I have kept my car keys? We no longer need to remember things.

Фото профиля ishay levi
ishay levi1 год назад

Which model is it?

Фото профиля Don’t trade, joining anthropic
Don’t trade, joining anthropic1 год назад

How do I do this?

Фото профиля Serhat Soydan
Serhat Soydan1 год назад

What did you use to create the 3d room? Any image to world model?

Фото профиля MASSIVE STUDIOS
MASSIVE STUDIOS1 год назад

🙌🔥

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