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Most angles have nice consistency in this AI generated 3D room. Objects have pretty OK geometry. Some ghosting. But regardless the pace of these models is just incredible.

119,747 次观看 • 1 年前 •via X (Twitter)

50 条评论

martin_casado 的头像
martin_casado1 年前

Prompt image here.

anotheryou 的头像
anotheryou1 年前

Looking great! I tried this the other day going through nano banana (2nd image). Results so-so: via results (not very optimized app: )

南北西东 的头像
南北西东1 年前

The progress is staggering. It feels like we're skipping entire steps in the 3D asset pipeline. What was once weeks of modeling and texturing is becoming a single prompt.

martin_casado 的头像
martin_casado1 年前

Yup

evelyn 的头像
evelyn1 年前

Is there a german word for frustratingly good? I’m almost irritated at how good this is.

martin_casado 的头像
martin_casado1 年前

Ahahaha. Totally.

adi 的头像
adi1 年前

is it generating everything besides the prompt image?

martin_casado 的头像
martin_casado1 年前

Yes

Benjamin De Kraker 的头像
Benjamin De Kraker1 年前

Is it generating a 3D model which is then viewed (traditional way) or generating the full 3D view on the fly (generative way?)

martin_casado 的头像
martin_casado1 年前

It generates a full 3D representation (splat + mesh) that can be used in whatever (three.js, unreal etc)

faraz 的头像
faraz1 年前

@BenjaminDEKR Hunyuan 3d ?

martin_casado 的头像
martin_casado1 年前

@BenjaminDEKR World labs

C12s 的头像
C12s1 年前

Consistency looks solid, love it.

CuddlySalmon 的头像
CuddlySalmon1 年前

damn, that's really impressive!

𝕁𝕦𝕝𝕚𝕒𝕟 ℂ 的头像
𝕁𝕦𝕝𝕚𝕒𝕟 ℂ1 年前

wow

bryan pratte 的头像
bryan pratte1 年前

This is really strong!!

Dermot McGrath(麦德蒙) 的头像
Dermot McGrath(麦德蒙)1 年前

Love this art style. Kinda like Borderlands. Generative game engines will be nuts

CharliLaFerrari 的头像
CharliLaFerrari1 年前

wow, @martin_casado what did you use to achieve this ? this seems perfect for something i’m about to start working on

Ilya Sutskever's hairline 的头像
Ilya Sutskever's hairline1 年前

Now turn it into splats and you have a game level

martin_casado 的头像
martin_casado1 年前

It is a splat.

Alex Secara 的头像
Alex Secara1 年前

3D gen is leveling up fast.

Daniele Lynx Lasalandra 的头像
Daniele Lynx Lasalandra1 年前

Amazing. People (even in industry, sadly) still think AI isn't a match for AAA title. What they don't get is AI is doing to music what DAW did. You don't wanna match AAA, you just wanna get out your idea fast, maximizing game feels and mechanics, without gray box placeholders. We're there.

Tom Bradshaw 的头像
Tom Bradshaw1 年前

is this tool available to the public?

martin_casado 的头像
martin_casado1 年前

the model hasn't been released yet, no. It's still under pretty heavy development.

ABDULHAMEED 的头像
ABDULHAMEED1 年前

This is impressive

Saïd Aitmbarek 的头像
Saïd Aitmbarek1 年前

impressive rendering!

Ghost 的头像
Ghost1 年前

Impressive work on this model

Ian Curtis 的头像
Ian Curtis1 年前

Ohhh this style is 💯🔥

martin_casado 的头像
martin_casado1 年前

Yeah works so well.

just doing things 的头像
just doing things1 年前

what engine/model?

martin_casado 的头像
martin_casado1 年前

World labs

just doing things 的头像
just doing things1 年前

Thanks! Going to look into it....

Elliot Arledge 的头像
Elliot Arledge1 年前

new lethal company map?

Robert Youssef 的头像
Robert Youssef1 年前

the speed of progress is wild. what's next, auto-generated gameplay?

Sylwester Mielniczuk 🔮💎 的头像
Sylwester Mielniczuk 🔮💎1 年前

Can you zoom in to see the details?

bootdsc 的头像
bootdsc1 年前

very impressive

chadbara 的头像
chadbara1 年前

Good geometry can mask overfitting. Test with novel object topology for robustness.

Michael Becker 的头像
Michael Becker1 年前

the public examples seem to have much narrower bounds - is this something actively being worked on? how were the bounds in your experimentations?

martin_casado 的头像
martin_casado1 年前

@michae1becker yeah model is still under development. What bounds are you referring to?

Michael Becker 的头像
Michael Becker1 年前

the world bounds. it's a very small 6DoF cube

martin_casado 的头像
martin_casado1 年前

@michae1becker Those images are from Dec. it's improved a lot since. Even back then it had multi-cube. Open spaces are harder, but for confined spaces including multi-room, complex architectures, and objects, it's quite good.

Nobody 的头像
Nobody1 年前

How does one get access to such a system

scuzzlebot 的头像
scuzzlebot1 年前

Looks great. How are you handling view‑dependent effects when mixing splats with a reconstructed mesh? Any eval on scale drift or normal consistency across a room‑sized loop?

Daniel 的头像
Daniel1 年前

What model is this

martin_casado 的头像
martin_casado1 年前

World labs

Prof. Arun Kumar वाघचौरे 的头像
Prof. Arun Kumar वाघचौरे1 年前

Use case: AI should be able to tell me where I have kept my car keys? We no longer need to remember things.

ishay levi 的头像
ishay levi1 年前

Which model is it?

Don’t trade, joining anthropic 的头像
Don’t trade, joining anthropic1 年前

How do I do this?

Serhat Soydan 的头像
Serhat Soydan1 年前

What did you use to create the 3d room? Any image to world model?

MASSIVE STUDIOS 的头像
MASSIVE STUDIOS1 年前

🙌🔥

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