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Multigrid EXPLOSIONS!! Mapped temperature to Blackbody gradient, and added ambient occlusion to the render, which makes things look way better IMO. Driving source with #niagara raster grid and particles. Loving the results! #gamdev #UE5 #madewithunreal #indiedev

52,929 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von David Estrada
David Estradavor 3 Jahren

Insane stuff you’ve been putting out lately. Awesome work!

Profilbild von RainyK Games
RainyK Gamesvor 3 Jahren

Damn, looks so good. Been meaning to mess around more with UE5s particles.

Profilbild von Anthony Thompson
Anthony Thompsonvor 3 Jahren

Gorgeous

Profilbild von Rob Davies 🇬🇧 🇺🇦
Rob Davies 🇬🇧 🇺🇦vor 3 Jahren

@Deathreycg Would love to see a tutorial on how to do this 👍😎

Profilbild von NIKKAN (Comms open)
NIKKAN (Comms open)vor 3 Jahren

Damn these looking good :0

Profilbild von Adad Morales
Adad Moralesvor 3 Jahren

Awesome but not exactly viable for production at 7ms no?

Profilbild von Ryan - Resistance Is Brutal
Ryan - Resistance Is Brutalvor 3 Jahren

Depends on your target frame rate. 30fps target is a 33ms budget. 60fps is 16.67 ms.

Profilbild von res0lve | Wishlist EVOTACTICS
res0lve | Wishlist EVOTACTICSvor 3 Jahren

wooow

Profilbild von DenKuzn
DenKuznvor 3 Jahren

It is a cosmos!)

Profilbild von BumbleBeetus
BumbleBeetusvor 3 Jahren

Wish I was this good

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