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Multigrid EXPLOSIONS!! Mapped temperature to Blackbody gradient, and added ambient occlusion to the render, which makes things look way better IMO. Driving source with #niagara raster grid and particles. Loving the results! #gamdev #UE5 #madewithunreal #indiedev

52,929 views • 3 years ago •via X (Twitter)

10 Comments

David Estrada's profile picture
David Estrada3 years ago

Insane stuff you’ve been putting out lately. Awesome work!

RainyK Games's profile picture
RainyK Games3 years ago

Damn, looks so good. Been meaning to mess around more with UE5s particles.

Anthony Thompson's profile picture
Anthony Thompson3 years ago

Gorgeous

Rob Davies 🇬🇧 🇺🇦's profile picture
Rob Davies 🇬🇧 🇺🇦3 years ago

@Deathreycg Would love to see a tutorial on how to do this 👍😎

NIKKAN (Comms open)'s profile picture
NIKKAN (Comms open)3 years ago

Damn these looking good :0

Adad Morales's profile picture
Adad Morales3 years ago

Awesome but not exactly viable for production at 7ms no?

Ryan - Resistance Is Brutal's profile picture
Ryan - Resistance Is Brutal3 years ago

Depends on your target frame rate. 30fps target is a 33ms budget. 60fps is 16.67 ms.

res0lve | Wishlist EVOTACTICS's profile picture
res0lve | Wishlist EVOTACTICS3 years ago

wooow

DenKuzn's profile picture
DenKuzn3 years ago

It is a cosmos!)

BumbleBeetus's profile picture
BumbleBeetus3 years ago

Wish I was this good

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