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Multigrid EXPLOSIONS!! Mapped temperature to Blackbody gradient, and added ambient occlusion to the render, which makes things look way better IMO. Driving source with #niagara raster grid and particles. Loving the results! #gamdev #UE5 #madewithunreal #indiedev
10 Comments

David Estrada3 years ago
Insane stuff you’ve been putting out lately. Awesome work!

RainyK Games3 years ago
Damn, looks so good. Been meaning to mess around more with UE5s particles.

Anthony Thompson3 years ago
Gorgeous

Rob Davies 🇬🇧 🇺🇦3 years ago
@Deathreycg Would love to see a tutorial on how to do this 👍😎

NIKKAN (Comms open)3 years ago
Damn these looking good :0

Adad Morales3 years ago
Awesome but not exactly viable for production at 7ms no?

Ryan - Resistance Is Brutal3 years ago
Depends on your target frame rate. 30fps target is a 33ms budget. 60fps is 16.67 ms.

res0lve | Wishlist EVOTACTICS3 years ago
wooow

DenKuzn3 years ago
It is a cosmos!)

BumbleBeetus3 years ago
Wish I was this good

