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My addon AutoBlend is out. It lets you blend objects easily using Compositor. Get here: #blender #compositor #b3d #nodes #blending

105,039 次观看 • 1 年前 •via X (Twitter)

20 条评论

Shahzod Boyhonov 的头像
Shahzod Boyhonov1 年前

Features: - It is independent from the scene complexity and materials. You can blend any amount of objects and any type of materials (except transparent materials); - Works with both EEVEE and Cycles - No need to modify meshes and materials.

Shahzod Boyhonov 的头像
Shahzod Boyhonov1 年前

It is 30% off until October 1st

Artell 的头像
Artell1 年前

cool

Haewen 的头像
Haewen1 年前

I really like it so far. Have you considered adding noise to the blend, so it looks a bit more natural?

Sʀᴇʟɪᴀᴛᴀ 的头像
Sʀᴇʟɪᴀᴛᴀ1 年前

Oh my god this is... breathtaking! Instantly buying it! ♥

Rei 的头像
Rei1 年前

Just got it, thank you! It will make some scenes so much easier!

DemNikoArt ➡️ BCON 26 的头像
DemNikoArt ➡️ BCON 261 年前

So I assume blending hard surface pieces should also work?! 😯

️️victoriful 的头像
️️victoriful1 年前

this is a trip to look at

Sanyatzu 的头像
Sanyatzu1 年前

Can the meshes be imported into UE5 with this effect applied?

tufan han 的头像
tufan han1 年前

Can we bake the result? or it is just gpu side illusion?

Shahzod Boyhonov 的头像
Shahzod Boyhonov1 年前

No, it can't be baked. It is a post-processing effect that is applied only to the final render

Rashad Foux 的头像
Rashad Foux1 年前

Can you bake the resulting blended texture as well? That would be incredibly helpful for video game optimization

Shahzod Boyhonov 的头像
Shahzod Boyhonov1 年前

unfortunately no. It is a post processing effect.

Rashad Foux 的头像
Rashad Foux1 年前

Shoot. Ah well, still a great in blender effect

BlendedBrain 的头像
BlendedBrain1 年前

@SMOUSE_CG So, I guess it is different to blendit because yours is post process while blendit is a shaderhack? Is that right? Could you maybe explain the difference, please? Your addon looks very smooth and responsive. Good work!

MalberS Animations 的头像
MalberS Animations1 年前

Amazing! now do it for unity ;)

Agoran 的头像
Agoran1 年前

can we get the same thing but with Unity/other game engines?

Shahzod Boyhonov 的头像
Shahzod Boyhonov1 年前

Yes, UE already has a plugin called MeshBlend. Same thing can be implemented in Unity or other engines.

anotheryou 的头像
anotheryou1 年前

could it change size depending on how steep the angle is where two things hit each other? (not a feature request, just curious. I don't do any 3D)

Kr 的头像
Kr1 年前

Helpful tool

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