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New paper release: Learning Agile Perceptive Traversal of Sparse 3D Structures for Humanoids Paper Videos We study how to do learning and sim2real for 3d traversal, such as monkey bars and overhanging obstacles.
83,433 görüntüleme • 2 ay önce •via X (Twitter)
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great work

The work demonstrates 1) hardware design, with a passive hook and a head-mounted solid-state lidar; 2) learning pipeline with teacher student learning; 3) sim2real designs for perception and actuation, including lidar noise patterns, temperature modelling and voltage modelling.

Really cool work, @ChongZzZhang! @CarlosMastalli, this is getting very close to doing the giant (gymnastics) manoeuver on the horizontal bar.

So much to learn from this paper, really cool chong!!!

👀

The sparse 3D traversal setup is a nice test because it forces perception and action to stay coupled when the terrain changes. The sim to real gap becomes much more visible than on flat ground demos.

head mounted solid state lidar is a nice call. does the noise model hold when the head is moving fast

By principle it's not dependent on speed unless it's a rocket...

rocket humanoid is the next paper then

working on bringing robots to Everest let's collab

How much recovery behavior survived sim-to-real without hand-tuned transitions?

W

lots of monkey bar robots lately, hmmm

do you have any advice for anyone that wants to get into ETH zurich

