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Norm from Tested talks about his experience using the Steam Controller with VR headsets It has IR lighting so the Steam Frame can track the controller in your VR/AR space With the Vision Pro, you can connect it via Bluetooth, and it will recognize both the gamepad and trackpads

80,947 Aufrufe • vor 6 Monaten •via X (Twitter)

30 Kommentare

Profilbild von Palmer Luckey
Palmer Luckeyvor 6 Monaten

Finally, it only took 13 years of convincing.

Profilbild von Brad Lynch
Brad Lynchvor 6 Monaten

Steam Link on visionOS will also automatically recognize the Steam Controller when you are connected directly through the headset in that way. So bindings will work Truly my favorite overview of the controller Go give them a watch if you haven’t already:

Profilbild von criptoejəsus 𓂀🪙🌊
criptoejəsus 𓂀🪙🌊vor 6 Monaten

So are the rumors true or false surrounding the standard firmware for the Steam Controller not working well with Windows outside Steam? I would think not, after reading this!

Profilbild von Brad Lynch
Brad Lynchvor 6 Monaten

Windows is annoying because of XInput. A very proprietary software layer So if Valve doesn’t create an XInput driver, things are gonna be wonky on Windows w/o Steam Even Apple has a generic gamepad thing built into all of their operating systems that are easier to tap into..

Profilbild von criptoejəsus 𓂀🪙🌊
criptoejəsus 𓂀🪙🌊vor 6 Monaten

Yeah that's strange, was hoping for a different answer but that makes a lot of sense. I'm surprised there isn't an open source one-size-fits-all controller firmware. Microsoft should take notes!

Profilbild von 「Hi-Tech Lo-Life」
「Hi-Tech Lo-Life」vor 6 Monaten

@SadlyItsBradley It's Microsoft's fault tbh. Linux doesnt have this issue. While you still need Steam to be running on Linux to use the controller, you can actually hold Start on the Steam Deck/Controllers and it switches to generic gamepad mode.

Profilbild von criptoejəsus 𓂀🪙🌊
criptoejəsus 𓂀🪙🌊vor 6 Monaten

@SadlyItsBradley In all honesty that's an even worse approach. You need proprietary software to handle the proprietary firmware. At least Xinput as annoying as it is, is deeply embedded and doesn't need a specific application to use the controller and most standard controllers are supported.

Profilbild von CharlieFlufboi
CharlieFlufboivor 6 Monaten

Has no one shown off the amount of AR tracking lights? I got the impression it was just the single LED, but others didnt, has no one recorded with say a phone so the IR is visible? I wonder if the IR tracking works with the guest headsets too

Profilbild von bill hates
bill hatesvor 6 Monaten

How does IR light track it? Like i don't see any tracking points

Profilbild von Shrenuj Dave
Shrenuj Davevor 6 Monaten

Very cool. Definitely an untalked point, as it will play seamlessly with the upcoming Frame?

Profilbild von Brad Lynch
Brad Lynchvor 6 Monaten

Ya

Profilbild von Paul Mowbray
Paul Mowbrayvor 6 Monaten

@Noah_A_S Any way to get working with lighthouses? Or need to glue a vive tracker puck to it?

Profilbild von Joaquin - Manguevar Entertainment
Joaquin - Manguevar Entertainmentvor 6 Monaten

Will this be better than the dual sense controller in every aspect? Also the haptics and shit?

Profilbild von Brad Lynch
Brad Lynchvor 6 Monaten

I mean the trackpads alone make it super fucking fantastic for gaming and spatial computing at the same time Especially when you pair those inputs with eye tracking

Profilbild von Joaquin - Manguevar Entertainment
Joaquin - Manguevar Entertainmentvor 6 Monaten

But for playing flat on a ps5 I mean. Wouldn't the dual sense offer a better experience since it's same brand?

Profilbild von Brad Lynch
Brad Lynchvor 6 Monaten

Oh uh. Sure. Not even sure how Playstation handles non-PS based controllers tbh

Profilbild von Joaquin - Manguevar Entertainment
Joaquin - Manguevar Entertainmentvor 6 Monaten

We'll have to wait and see. You have a ps5? If you try it tell us. If it's better in every aspect including haptics (since I heard the dual sense has some fancy haptics) I'll buy it right away to receive GTA 6 with it

Profilbild von Brad Lynch
Brad Lynchvor 6 Monaten

I do not. Sorry

Profilbild von Wojciech Tomasik
Wojciech Tomasikvor 6 Monaten

I wonder how much does the IR diode(s) impact the battery life

Profilbild von Brad Lynch
Brad Lynchvor 6 Monaten

Likely very little

Profilbild von ingueferroque
ingueferroquevor 6 Monaten

Stupid question, but where does the IR light come from? Is it behind the Steam button?

Profilbild von Biggs
Biggsvor 6 Monaten

@_Arkanian Yesssss

Profilbild von Awp Wizard
Awp Wizardvor 6 Monaten

WE NEED AR / VRgaming to make a hit i want to vs my friends across the world in physical games like laser tag or i control a character on a world that i can see, so much potential

Profilbild von Sabi ni Kugi
Sabi ni Kugivor 6 Monaten

Does that mean visionOS has a driver for it or Steam Controller has dinput or something?

Profilbild von Lidoor L. Joseph
Lidoor L. Josephvor 6 Monaten

Prior to @valvesoftware unveiling this @Steam controller… I reached out to @Microsoft Gaming privilege idiot CEO @XboxP3 at this time… about developing a next generation @XBOX controller, I got crickets. @Microsoft earnings was yesterday hardware is down, geez I wonder why…

Profilbild von Particle
Particlevor 6 Monaten

Norm’s reviews are always the best

Profilbild von Unseen Reality
Unseen Realityvor 6 Monaten

IR tracking on the Steam Controller working across VR/AR headsets including Vision Pro is huge for input versatility. The more input methods that just work across devices, the faster spatial computing becomes practical for real workflows.

Profilbild von VRCatalans
VRCatalansvor 6 Monaten

noooice

Profilbild von Bogdan.Ghica
Bogdan.Ghicavor 6 Monaten

Amazing, I heard it comes with a 100$ bill inside if you open it...

Profilbild von Farmer henkenson
Farmer henkensonvor 6 Monaten

Big

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